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Paper Citation Record · LEDGER

Gaussian Splatting with Discretized SDF for Relightable Assets

As of 8 August 2026, this Paper Citation Record lists 45 of 45 outbound references and 0 inbound Pith citation observations for arXiv:2507.15629.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.15629 v1

Coverage vector

measured 45 of 45 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T15:32:53.017557Z

measured 45 of 45 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

45 of 45 outbound references displayed

  • verified exact0
  • verified fuzzy36
  • unresolved9
  • parse uncertain0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 39d77033-6c0e-473e-9fc0-e8387f985f70 · outbound

This paper cites write newline.

Gaussian Splatting with Discretized SDF for Relightable Assets write newline

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:51.729308Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:51.729308Z digest=sha256:74e177d5e3aaca4dc47f2d319e6ef5a27314884e6417988aa91863bf3058175b

Observation e1342e43-d633-4d6d-b570-f95055df3343 · outbound

This paper cites Neural- P ull: Learning signed distance functions from point clouds by learning to pull space onto surfaces.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural- P ull: Learning signed distance functions from point clouds by learning to pull space onto surfaces

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.503837Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:51.826388Z digest=sha256:7ba7b51030099d9d2109509a696dd57b71dfbf44dabc1255992a5464fecd8d46

Observation 8517707f-61bd-4226-ab59-60bc81b09203 · outbound

This paper cites Neural Reflectance Fields for Appearance Acquisition.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural Reflectance Fields for Appearance Acquisition

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:51.948703Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:51.948703Z digest=sha256:9a182b07f8af39d5189071c39f1296c4f6f9fc9a0658c58135d47340da10591d

Observation ae413740-9845-4671-a1cd-55e386480f3d · outbound

This paper cites Barron, Ce Liu, and Hendrik P.A.

Gaussian Splatting with Discretized SDF for Relightable Assets Barron, Ce Liu, and Hendrik P.A

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.496114Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.129185Z digest=sha256:7d930943e81ae43e461438c5552f1a0be84d73b8dfb1f8a884bfec53d0f11dd3

Observation 91186671-6423-4778-a9fa-06148684bdfc · outbound

This paper cites Neural- PIL : Neural pre-integrated lighting for reflectance decomposition.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural- PIL : Neural pre-integrated lighting for reflectance decomposition

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.488505Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.251783Z digest=sha256:530baf5988229e3bce75f339ab4da6e2dd7bdbbdc1b7a7520e426debd700df97

Observation 94a5b641-eaf2-48f2-ad96-44a01cbb153b · outbound

This paper cites NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance.

Gaussian Splatting with Discretized SDF for Relightable Assets NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:52.389448Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:52.389448Z digest=sha256:0ba1316229de451c7e3367d42671c367ab589fc0603103cfca352580c1913f66

Observation 84b7b44b-a6ec-424d-877a-63bc9a99d0ff · outbound

This paper cites Relightable 3 D G aussians: Realistic point cloud relighting with BRDF decomposition and ray tracing.

Gaussian Splatting with Discretized SDF for Relightable Assets Relightable 3 D G aussians: Realistic point cloud relighting with BRDF decomposition and ray tracing

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.479764Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.582797Z digest=sha256:21365e4625d1764f93a6638ab858905fea86cc5db259af3c34390cfde5f9b45f

Observation 6adebdae-f0eb-442a-92d1-c9a36af52ed6 · outbound

This paper cites Implicit geometric regularization for learning shapes.

Gaussian Splatting with Discretized SDF for Relightable Assets Implicit geometric regularization for learning shapes

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.471863Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.764141Z digest=sha256:8d085dfb6f62566da5516f2fdc2b4f655ff670bb1a5a2778182013ca1b0addec

Observation 69f5cbe0-c351-4c40-8e88-a8c1f9031a63 · outbound

This paper cites 2 D G aussian splatting for geometrically accurate radiance fields.

Gaussian Splatting with Discretized SDF for Relightable Assets 2 D G aussian splatting for geometrically accurate radiance fields

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.464445Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.829513Z digest=sha256:dee340196c3b5d1551ef1f93b58139a9143f50120974986cf332398d50b97e5c

Observation a4e007be-73fb-418e-9257-1826111de767 · outbound

This paper cites G aussian S hader: 3 D G aussian splatting with shading functions for reflective surfaces.

Gaussian Splatting with Discretized SDF for Relightable Assets G aussian S hader: 3 D G aussian splatting with shading functions for reflective surfaces

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.456861Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.860840Z digest=sha256:0aba5df61b79d9ddd89f7c13b7498174297810179ca85192a736b92db25fc6a4

Observation 37354f62-9189-422a-bc67-187ce5fedca9 · outbound

This paper cites Tenso IR : Tensorial inverse rendering.

Gaussian Splatting with Discretized SDF for Relightable Assets Tenso IR : Tensorial inverse rendering

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.448906Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.916324Z digest=sha256:bd5509a83e7de26b9b9ecd47dcb7a2f15bc9feb7c40fd7ee2d31fa8d4edc2ccd

Observation bf883ca3-07a1-4d62-8b7d-37134d285e94 · outbound

This paper cites Real shading in unreal engine 4.

Gaussian Splatting with Discretized SDF for Relightable Assets Real shading in unreal engine 4

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.441304Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.919516Z digest=sha256:42e64f0029abf524c8fcf3c8becbc5230c0125492c20ff7882b09c965d43605e

Observation 793c7852-e721-4391-a3ac-5197c496af46 · outbound

This paper cites 3 D G aussian splatting for real-time radiance field rendering.

Gaussian Splatting with Discretized SDF for Relightable Assets 3 D G aussian splatting for real-time radiance field rendering

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.342727Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.922332Z digest=sha256:a68a1fdd99388689cbff871e287eab4c25200f52783e5471d96efe83dd78470d

Observation 87ef28f8-113d-4b96-b5ec-eca261e87212 · outbound

This paper cites Adam: A Method for Stochastic Optimization.

Gaussian Splatting with Discretized SDF for Relightable Assets Adam: A Method for Stochastic Optimization

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:52.925339Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:52.925339Z digest=sha256:1b98325d356d040c9cf85faf3ccc8b71b5ac937010765f02253306ae9ad1e938

Observation c04e416c-e3ed-4128-be9a-5559081564d8 · outbound

This paper cites Tenso SDF : Roughness-aware tensorial representation for robust geometry and material reconstruction.

Gaussian Splatting with Discretized SDF for Relightable Assets Tenso SDF : Roughness-aware tensorial representation for robust geometry and material reconstruction

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.333887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.929121Z digest=sha256:5cf52e169407e4cc38c7203ea0f4ad085309d4cd1efb09a3591d358d2862420c

Observation cb93eb1b-bebc-4c4e-819b-176d9e302b53 · outbound

This paper cites Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin.

Gaussian Splatting with Discretized SDF for Relightable Assets Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.326257Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.931805Z digest=sha256:1261a6a06f27f12fbc3d05b623b9d7dba530f9e77449ddc6778500a4035af5e1

Observation 15ac4ed2-f843-465b-9416-e87faefbe8bb · outbound

This paper cites G S - IR : 3 D G aussian splatting for inverse rendering.

Gaussian Splatting with Discretized SDF for Relightable Assets G S - IR : 3 D G aussian splatting for inverse rendering

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.317918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.934506Z digest=sha256:53e6211d5766c0bf71a81e767bf94e27ac4884e4996cef7c1e04bdd9a15278b8

Observation c934fb34-6fb9-44f0-a054-a112414e5f49 · outbound

This paper cites Ne RO : Neural geometry and BRDF reconstruction of reflective objects from multiview images.

Gaussian Splatting with Discretized SDF for Relightable Assets Ne RO : Neural geometry and BRDF reconstruction of reflective objects from multiview images

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.310725Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.937274Z digest=sha256:ebf330bd9ebef55174c1d40701dc2ce67e0784df7b2706cd02be5fd8f9946c9f

Observation 2f0cc9d0-1e6b-43ea-90cf-818773ad3e37 · outbound

This paper cites 3 DGSR : Implicit surface reconstruction with 3 D G aussian splatting.

Gaussian Splatting with Discretized SDF for Relightable Assets 3 DGSR : Implicit surface reconstruction with 3 D G aussian splatting

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.302260Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.939677Z digest=sha256:b34747dc28eb12972355aa48f7394f3cd4d16e32cd36b8996e1f3f1e117368b7

Observation 5699c09d-7c26-416a-9b81-9b789bbadb8a · outbound

This paper cites Applications of the signed distance function to surface geometry.

Gaussian Splatting with Discretized SDF for Relightable Assets Applications of the signed distance function to surface geometry

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.294691Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.942269Z digest=sha256:481a8515da8a51d659565236b7b163ef2c704ef2c6953b5fe69d83c1775c8042

Observation 7997ed49-7ea8-4695-b169-837c305e7903 · outbound

This paper cites Physically based shading in theory and practice.

Gaussian Splatting with Discretized SDF for Relightable Assets Physically based shading in theory and practice

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.287156Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.945446Z digest=sha256:35170679422b733fd10eea33c3af7de8beb4383066962f77b523ffde28f2ff28

Observation 6b2798f5-9c7a-4186-b6ab-b614a1ad284e · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Gaussian Splatting with Discretized SDF for Relightable Assets Srinivasan, Matthew Tancik, Jonathan T

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.279539Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.947949Z digest=sha256:7b6f5c66d48e6073bd683536e78cab8ebba91727dc90a52fb1ebd39f321381f9

Observation 928a92cf-b780-481b-8285-042999fccb8a · outbound

This paper cites Permuto SDF : Fast multi-view reconstruction with implicit surfaces using permutohedral lattices.

Gaussian Splatting with Discretized SDF for Relightable Assets Permuto SDF : Fast multi-view reconstruction with implicit surfaces using permutohedral lattices

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.271816Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.950381Z digest=sha256:f4ab7f166c2217b7e91e722c4857a685d9b32de292b5326d417884c8355f57c3

Observation c4c31694-e8a4-4153-948a-2b90d9c695d7 · outbound

This paper cites GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization.

Gaussian Splatting with Discretized SDF for Relightable Assets GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:52.953012Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:52.953012Z digest=sha256:28f44480720550c0eefa263f608fbff2b621f72e9c4cc48c19a2aa0e73ff23f7

Observation a06db201-534e-4e82-af87-8bbb29144df4 · outbound

This paper cites Srinivasan, Boyang Deng, Xiuming Zhang, Matthew Tancik, Ben Mildenhall, and Jonathan T.

Gaussian Splatting with Discretized SDF for Relightable Assets Srinivasan, Boyang Deng, Xiuming Zhang, Matthew Tancik, Ben Mildenhall, and Jonathan T

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.263921Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.956212Z digest=sha256:44a8da671ce74652e2babffe52a542492bc992b08e7cfcde2848b55f83ff598b

Observation 3425fab2-1946-4e1f-82ba-d47de0cc6eee · outbound

This paper cites Neural- PBIR reconstruction of shape, material, and illumination.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural- PBIR reconstruction of shape, material, and illumination

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.255575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.959094Z digest=sha256:026ceb8354b44480b090ea65fc0d85561d662d3570643ef51be54c6c51291309

Observation e9ca1682-8bb5-4fa3-8858-6825a554da8b · outbound

This paper cites Barron, and Pratul P.

Gaussian Splatting with Discretized SDF for Relightable Assets Barron, and Pratul P

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.247460Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.962151Z digest=sha256:958e34f0d139b42209d84702dc11aba44ef982c984ba07614c29c759c2288e00

Observation c8f4074c-9cbe-474b-ae10-be312e32e79e · outbound

This paper cites an unresolved cited work.

Gaussian Splatting with Discretized SDF for Relightable Assets Unresolved cited work

Reference 28

Resolution
unresolved
raw_fallback, observed 2026-08-06T15:32:53.239040Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.965273Z digest=sha256:e82f8e1d5f78c5b57cc2bd25c72cb7ec016c3b6be81307a7f46875653d5b9851

Observation ba118ffc-057d-493f-8eeb-8d8dee68e75c · outbound

This paper cites Neu S : Learning neural implicit surfaces by volume rendering for multi-view reconstruction.

Gaussian Splatting with Discretized SDF for Relightable Assets Neu S : Learning neural implicit surfaces by volume rendering for multi-view reconstruction

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.230907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.968093Z digest=sha256:c498cd34b5b44002ef7eb30aec821d347465d930dbe457df537662e1dca884ca

Observation f272cc44-2707-4ff6-98ad-b98e439068b7 · outbound

This paper cites Neu S 2: Fast learning of neural implicit surfaces for multi-view reconstruction.

Gaussian Splatting with Discretized SDF for Relightable Assets Neu S 2: Fast learning of neural implicit surfaces for multi-view reconstruction

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.223083Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.970903Z digest=sha256:8d804f370bcb53cd59d269df78a13a66156bed57bcccf7d9e88c365407f612f3

Observation d6fb505e-f8e9-4ffc-b8b2-f42e54784fb2 · outbound

This paper cites Bovik, H.R.

Gaussian Splatting with Discretized SDF for Relightable Assets Bovik, H.R

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.214536Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.973404Z digest=sha256:4a718e20b11af9950fef91dd16c3649c7736e9764fd3be592b5162dc04910a92

Observation 66c9bdc6-3f4a-4927-a320-fe38101ab722 · outbound

This paper cites Neural-singular-hessian: Implicit neural representation of unoriented point clouds by enforcing singular hessian.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural-singular-hessian: Implicit neural representation of unoriented point clouds by enforcing singular hessian

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.206629Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.976137Z digest=sha256:58b77ddcec94d645893c727a2683a10874a156f183235c2f690cfc152c6940ca

Observation 10fa6bea-0d2e-4362-a859-9cc81fcf7550 · outbound

This paper cites DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading.

Gaussian Splatting with Discretized SDF for Relightable Assets DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:52.978917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:52.978917Z digest=sha256:e514f73843463472b800c2eee600d77abdee1fe8abe490cd8bc719ab4326a911

Observation c93b4923-af97-4270-a647-a8ddfe2a2481 · outbound

This paper cites Volume rendering of neural implicit surfaces.

Gaussian Splatting with Discretized SDF for Relightable Assets Volume rendering of neural implicit surfaces

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.197985Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.982308Z digest=sha256:be8ae89ff6a82c3abd7c10e3c0704a5bdbb21727bdf5aadd1eed7791a44eafd6

Observation d2aadb7e-3b71-4628-8e87-817eff8fe16b · outbound

This paper cites 3 D G aussian splatting with deferred reflection.

Gaussian Splatting with Discretized SDF for Relightable Assets 3 D G aussian splatting with deferred reflection

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.188186Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.985438Z digest=sha256:2b2f8e70d5814ca1dc6577fb155e05b4ff244ced35b1f6d8b522840824dff14c

Observation 0e799598-cca9-4e03-91f7-53391ee3e0af · outbound

This paper cites G SDF : 3 DGS meets SDF for improved rendering and reconstruction.

Gaussian Splatting with Discretized SDF for Relightable Assets G SDF : 3 DGS meets SDF for improved rendering and reconstruction

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.179893Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.988595Z digest=sha256:ecf8ad5c42092a5fee2d2f91d3d87ffbbb24cab643fc268abfec02a6bfbd9f56

Observation 29e4ca8c-6174-4fb5-a719-07bfd3011e4f · outbound

This paper cites Critical regularizations for neural surface reconstruction in the wild.

Gaussian Splatting with Discretized SDF for Relightable Assets Critical regularizations for neural surface reconstruction in the wild

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.171415Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.991585Z digest=sha256:b4b44bde66f91d880fe9ccdc0a3d2ae28111c9ee307b3e14d54c4c881e2a9e79

Observation 30854c70-046c-4600-b330-15a63deed78b · outbound

This paper cites Ne ILF ++: Inter-reflectable light fields for geometry and material estimation.

Gaussian Splatting with Discretized SDF for Relightable Assets Ne ILF ++: Inter-reflectable light fields for geometry and material estimation

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.161941Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.994900Z digest=sha256:cd58d41c079dc43a04debf62341bff7b77a27036de3eb28d5a2c68c4ede1e123

Observation 3a5db722-5582-4582-8080-d14e1c92057f · outbound

This paper cites Phy SG : Inverse rendering with spherical G aussians for physics-based material editing and relighting.

Gaussian Splatting with Discretized SDF for Relightable Assets Phy SG : Inverse rendering with spherical G aussians for physics-based material editing and relighting

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.151019Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:52.998624Z digest=sha256:113aacf544ebedbe10c186e2c5d04c33e156761b90c48fa4231e3e6cf27628ba

Observation 3cc0248e-5755-41bd-8b01-6fc803102e56 · outbound

This paper cites I RON : Inverse rendering by optimizing neural sdfs and materials from photometric images.

Gaussian Splatting with Discretized SDF for Relightable Assets I RON : Inverse rendering by optimizing neural sdfs and materials from photometric images

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.140337Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:53.001560Z digest=sha256:ffda903ca082d8e1330580f5e7e45f39dbcd8f0901cc193ce1682d206de65371

Observation dd68275f-5537-44ec-b10b-8b1e66c685a8 · outbound

This paper cites Efros, Eli Shechtman, and Oliver Wang.

Gaussian Splatting with Discretized SDF for Relightable Assets Efros, Eli Shechtman, and Oliver Wang

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.130509Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:53.004286Z digest=sha256:1a2c5e99d781a3f4364f474c7de0d8e51677e00ef18196430262cca840503fbb

Observation 8939aff3-2505-4b43-9265-19b81e6da318 · outbound

This paper cites Neural signed distance function inference through splatting 3 D G aussians pulled on zero-level set.

Gaussian Splatting with Discretized SDF for Relightable Assets Neural signed distance function inference through splatting 3 D G aussians pulled on zero-level set

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.121257Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:53.006949Z digest=sha256:f9e2ca0e5dd0f661e48dacc0a56fe610ae1776d881333dc382088c253851f790

Observation 30a2332a-6ff4-4319-a539-0a928d377c52 · outbound

This paper cites Modeling indirect illumination for inverse rendering.

Gaussian Splatting with Discretized SDF for Relightable Assets Modeling indirect illumination for inverse rendering

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T15:32:53.111924Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T15:32:53.010289Z digest=sha256:493c8cfb73c7417df1c9590f00426a33c6173122fecd61950ba32fd865c3eeed

Observation 115218fd-d634-4291-9a8b-62f09d78a47f · outbound

This paper cites Open3D: A Modern Library for 3D Data Processing.

Gaussian Splatting with Discretized SDF for Relightable Assets Open3D: A Modern Library for 3D Data Processing

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:53.014347Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:53.014347Z digest=sha256:f2b9617516309f4a07fd9de80290437f5e2c61ca7adf848e620b787670775c53

Observation 93a0e83f-5bd6-4281-8b9a-ced089f1b571 · outbound

This paper cites GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction.

Gaussian Splatting with Discretized SDF for Relightable Assets GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-06T15:32:53.017557Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T15:32:53.017557Z digest=sha256:d554bb7a36c6f4a0688289d142fea4a5f08dd68015760530cf775b45f966cd31

Pith citing papers

No inbound Pith citation observations are available.