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Solving Multi-Arm Bandit Using a Few Bits of Communication

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arxiv 2111.06067 v1 pith:DNYCNLXH submitted 2021-11-11 cs.LG

Solving Multi-Arm Bandit Using a Few Bits of Communication

classification cs.LG
keywords communicationbitsaddressalgorithmapplicationsbanditbecomebound
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The multi-armed bandit (MAB) problem is an active learning framework that aims to select the best among a set of actions by sequentially observing rewards. Recently, it has become popular for a number of applications over wireless networks, where communication constraints can form a bottleneck. Existing works usually fail to address this issue and can become infeasible in certain applications. In this paper we address the communication problem by optimizing the communication of rewards collected by distributed agents. By providing nearly matching upper and lower bounds, we tightly characterize the number of bits needed per reward for the learner to accurately learn without suffering additional regret. In particular, we establish a generic reward quantization algorithm, QuBan, that can be applied on top of any (no-regret) MAB algorithm to form a new communication-efficient counterpart, that requires only a few (as low as 3) bits to be sent per iteration while preserving the same regret bound. Our lower bound is established via constructing hard instances from a subgaussian distribution. Our theory is further corroborated by numerically experiments.

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