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Paper Citation Record · LEDGER

Solving Infinite-Player Games with Player-to-Strategy Networks

As of 17 August 2026, this Paper Citation Record lists 88 of 88 outbound references and 0 inbound Pith citation observations for arXiv:2501.09330.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2501.09330 v1

Coverage vector

measured 88 of 88 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-10T20:14:35.085921Z

measured 88 of 88 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

88 of 88 outbound references displayed

  • verified exact2
  • verified fuzzy63
  • unresolved22
  • parse uncertain0
  • malformed identifier0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 99e40eb0-beda-443e-8370-0a537778ac23 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 38eee5e2-5673-41ec-839f-eb523a7183a1 · outbound

This paper cites The mechanics of n-player differentiable games.

Solving Infinite-Player Games with Player-to-Strategy Networks The mechanics of n-player differentiable games

Reference 2

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Observation 01156840-470a-46d4-ae0e-9d621f4cb310 · outbound

This paper cites Berahas, Liyuan Cao, Krzysztof Choromanski, and Katya Scheinberg.

Solving Infinite-Player Games with Player-to-Strategy Networks Berahas, Liyuan Cao, Krzysztof Choromanski, and Katya Scheinberg

Reference 3

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Unavailable: canonical work link unavailable.

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Observation 2173c2e5-a4cb-4580-91f7-17970077c033 · outbound

This paper cites Learning equilibria in symmetric auction games using artificial neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning equilibria in symmetric auction games using artificial neural networks

Reference 4

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Unavailable: canonical work link unavailable.

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Observation c43bd4c4-7cdf-471f-b3ab-fc5cd02af745 · outbound

This paper cites JAX : Composable transformations of Python + NumPy programs, 2018.

Solving Infinite-Player Games with Player-to-Strategy Networks JAX : Composable transformations of Python + NumPy programs, 2018

Reference 5

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Unavailable: canonical work link unavailable.

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Observation 0007aec2-97eb-42e6-974b-296b56d2559c · outbound

This paper cites Superhuman AI for multiplayer poker.

Solving Infinite-Player Games with Player-to-Strategy Networks Superhuman AI for multiplayer poker

Reference 6

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Unavailable: canonical work link unavailable.

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Observation 720022aa-86c5-4afd-80fe-09d1aa1537d7 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 7

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Observation ef3cbaf7-8fb4-40aa-887b-3d767a3b6ddd · outbound

This paper cites Caines, Minyi Huang, and Roland P.

Solving Infinite-Player Games with Player-to-Strategy Networks Caines, Minyi Huang, and Roland P

Reference 8

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Observation 84147a6d-f656-4d7e-9efb-324b6966b817 · outbound

This paper cites The dyson and coulomb games.

Solving Infinite-Player Games with Player-to-Strategy Networks The dyson and coulomb games

Reference 9

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 0dfb2b58-cb4f-4e16-9348-36cfb0b08789 · outbound

This paper cites Bertrand and Cournot mean field games.

Solving Infinite-Player Games with Player-to-Strategy Networks Bertrand and Cournot mean field games

Reference 10

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 40ceceaf-4a2d-4510-baef-03bb122ee3e7 · outbound

This paper cites Principes de la th \'e orie des richesses.

Solving Infinite-Player Games with Player-to-Strategy Networks Principes de la th \'e orie des richesses

Reference 11

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 4ceda33b-ce6e-44bf-925f-39cff5daf406 · outbound

This paper cites Approximation by superpositions of a sigmoidal function.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation by superpositions of a sigmoidal function

Reference 12

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 67cb3750-dd3a-411a-bc87-5c1a21a3b08b · outbound

This paper cites The existence of equilibrium in discontinuous economic games 1: Theory.

Solving Infinite-Player Games with Player-to-Strategy Networks The existence of equilibrium in discontinuous economic games 1: Theory

Reference 13

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 25bbc6f1-4990-42da-a2a3-2ad8303483ab · outbound

This paper cites Training GAN s with optimism.

Solving Infinite-Player Games with Player-to-Strategy Networks Training GAN s with optimism

Reference 14

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 21287aeb-407c-404c-8a4e-56b08f998fda · outbound

This paper cites A social equilibrium existence theorem.

Solving Infinite-Player Games with Player-to-Strategy Networks A social equilibrium existence theorem

Reference 15

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation b23249d4-e563-4242-977b-82849d038fef · outbound

This paper cites The D eep M ind JAX E cosystem, 2020.

Solving Infinite-Player Games with Player-to-Strategy Networks The D eep M ind JAX E cosystem, 2020

Reference 16

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Unavailable: canonical work link unavailable.

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Observation d3d7ae6d-1aed-4fc9-b929-72cccaaf9242 · outbound

This paper cites Duchi, Michael I.

Solving Infinite-Player Games with Player-to-Strategy Networks Duchi, Michael I

Reference 17

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation db26c650-48be-4d52-8af9-90b05ae86ae0 · outbound

This paper cites Beitrag zur theorie des ferromagnetismus.

Solving Infinite-Player Games with Player-to-Strategy Networks Beitrag zur theorie des ferromagnetismus

Reference 18

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 415cff8e-0dff-4502-8a75-853b8a1a7806 · outbound

This paper cites Fixed point and minimax theorems in locally convex topological linear spaces.

Solving Infinite-Player Games with Player-to-Strategy Networks Fixed point and minimax theorems in locally convex topological linear spaces

Reference 19

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation d9790e55-2e5e-425c-b0c3-7b01d5581d5f · outbound

This paper cites Feldman, Inwon C.

Solving Infinite-Player Games with Player-to-Strategy Networks Feldman, Inwon C

Reference 20

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation e1079bd6-0654-4a07-89e5-6f68befa3510 · outbound

This paper cites Ising model versus normal form game.

Solving Infinite-Player Games with Player-to-Strategy Networks Ising model versus normal form game

Reference 21

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 059f20cf-9977-44d3-87f1-09f2718b2610 · outbound

This paper cites Computing equilibria by incorporating qualitative models.

Solving Infinite-Player Games with Player-to-Strategy Networks Computing equilibria by incorporating qualitative models

Reference 22

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 8d8a6505-4851-4ad1-910e-ff9c881f6911 · outbound

This paper cites A further generalization of the K akutani fixed point theorem, with application to N ash equilibrium points.

Solving Infinite-Player Games with Player-to-Strategy Networks A further generalization of the K akutani fixed point theorem, with application to N ash equilibrium points

Reference 23

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 2552d9a3-8930-49c7-8432-8a50e4c70bc4 · outbound

This paper cites Monte Carlo sampling methods using Markov chains and their applications.

Solving Infinite-Player Games with Player-to-Strategy Networks Monte Carlo sampling methods using Markov chains and their applications

Reference 24

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 25f83c73-e795-4092-b451-a6ee9e7116c5 · outbound

This paper cites Delving deep into rectifiers: Surpassing human-level performance on I mage N et classification.

Solving Infinite-Player Games with Player-to-Strategy Networks Delving deep into rectifiers: Surpassing human-level performance on I mage N et classification

Reference 25

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Observation 7832dc19-cc71-4bd3-8ab7-25401526ab05 · outbound

This paper cites Flax : A neural network library and ecosystem for JAX , 2023.

Solving Infinite-Player Games with Player-to-Strategy Networks Flax : A neural network library and ecosystem for JAX , 2023

Reference 26

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 2dcad40e-18b3-45e0-b94f-c93836fd837b · outbound

This paper cites Approximation capabilities of multilayer feedforward networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation capabilities of multilayer feedforward networks

Reference 27

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation ce144b7e-1429-4fc7-bbe8-16fb5427b507 · outbound

This paper cites Multilayer feedforward networks are universal approximators.

Solving Infinite-Player Games with Player-to-Strategy Networks Multilayer feedforward networks are universal approximators

Reference 28

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation f058e1a8-27c3-46fd-be3c-ad8849132e22 · outbound

This paper cites The limits of min-max optimization algorithms: Convergence to spurious non-critical sets.

Solving Infinite-Player Games with Player-to-Strategy Networks The limits of min-max optimization algorithms: Convergence to spurious non-critical sets

Reference 29

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation a0a71582-01f0-4947-834e-7e2086e51b57 · outbound

This paper cites On the convergence of single-call stochastic extra-gradient methods.

Solving Infinite-Player Games with Player-to-Strategy Networks On the convergence of single-call stochastic extra-gradient methods

Reference 30

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 4a0e76bd-b88f-48f9-abc9-9a6ad5803143 · outbound

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Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 31

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 2df2e6ba-9a93-40d6-a7ef-6a1e86acc96a · outbound

This paper cites Self-gated rectified linear unit for performance improvement of deep neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Self-gated rectified linear unit for performance improvement of deep neural networks

Reference 32

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 631cff8c-d04c-4b20-9cbf-c57330c067e0 · outbound

This paper cites Ali Khan.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan

Reference 33

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation a9d6b560-df01-42ce-bc4c-9da05dad7b80 · outbound

This paper cites Ali Khan.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan

Reference 34

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.824634Z digest=sha256:75efc6d91f9aeb4d83f6f4859df6ad3a9b869c1ae4f657a44eeed17268cbd2a5

Observation 2d28f61f-e80d-44d6-ae3b-23e1d84988d9 · outbound

This paper cites Ali Khan and Nikolaos S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Nikolaos S

Reference 35

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raw_fallback, observed 2026-08-10T20:14:36.236003Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.829685Z digest=sha256:b6f2f9a0d1ab25600ad51f7f2889c16a798c36f099329e6a2cc2cffadc0829ed

Observation 23a6bbc3-b264-4b88-b2be-71be5d011246 · outbound

This paper cites Ali Khan and Nikolaos S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Nikolaos S

Reference 36

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raw_fallback, observed 2026-08-10T20:14:36.221611Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.834269Z digest=sha256:edab9c344b615095f850b10dd5b8ec1463db62666531b4765f8fcadba730ed6c

Observation aabbe685-5885-45b8-8a59-1f61d3a172b4 · outbound

This paper cites Ali Khan and Yeneng Sun.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Yeneng Sun

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.206943Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.838993Z digest=sha256:fcb45da130cf834725e126ca23cb603acff884b410aca1d8fcae55375df86136

Observation e10ccaaa-51d0-49d3-9496-3cb060b1b3c9 · outbound

This paper cites Yannelis.

Solving Infinite-Player Games with Player-to-Strategy Networks Yannelis

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.192081Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.844121Z digest=sha256:fa8c28d4c6aacea4c3ffa655f1852e4edb9a2078303ac89d219c6e49b52ec8e0

Observation e719e6a3-9cf1-4f7c-86be-2bba9aa7f61c · outbound

This paper cites Auction Theory.

Solving Infinite-Player Games with Player-to-Strategy Networks Auction Theory

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.176373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.848566Z digest=sha256:fe45bd5ffc1f392c68461f4a15ab01ab183a6bfc4e3ab7136a6b92a7912ebd14

Observation 5699a333-4105-4d70-b85e-59736e393bbc · outbound

This paper cites A unified game-theoretic approach to multiagent reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks A unified game-theoretic approach to multiagent reinforcement learning

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.161372Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.852994Z digest=sha256:3cab3e93ff8f726d9e85aa93bd946714818a7209fe50704910f7d25e0cebcbbb

Observation 00c49abf-f821-4ea0-b1c9-edc2edf26536 · outbound

This paper cites Non-Differentiable Supervised Learning with Evolution Strategies and Hybrid Methods.

Solving Infinite-Player Games with Player-to-Strategy Networks Non-Differentiable Supervised Learning with Evolution Strategies and Hybrid Methods

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.857702Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.857702Z digest=sha256:545bc3ee72c6bd3ff4bb9081bc58e41758d429817befb6f4b3d4cbf61ad087c6

Observation a4b97bba-7946-421e-af64-a878e79aa82e · outbound

This paper cites Beitr s ge zum verst s ndnis der magnetischen eigenschaften in festen k s rpern.

Solving Infinite-Player Games with Player-to-Strategy Networks Beitr s ge zum verst s ndnis der magnetischen eigenschaften in festen k s rpern

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.146240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.862811Z digest=sha256:c9296996c74a4f3744a01d3c0b6a83a7d9eeff133ec618d7117a164851e44d08

Observation b052499c-879b-457d-ba3e-f81722cf5e39 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 43

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:36.131147Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.867670Z digest=sha256:c08a2f09cd1879458b6ac7d0db0a7ab4f67d45ede22d0bb45113a0a6ae0a497b

Observation 1bbdd4a2-1586-4802-8559-adb01af3107e · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 44

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:36.115994Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.872774Z digest=sha256:f14f2374eba85cb44d50c451f01c2de34f2c5741661addef40de37a498d1b2b3

Observation cce47da3-24a4-43b4-8b6c-5df72d0d96de · outbound

This paper cites Multilayer feedforward networks with a nonpolynomial activation function can approximate any function.

Solving Infinite-Player Games with Player-to-Strategy Networks Multilayer feedforward networks with a nonpolynomial activation function can approximate any function

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.101080Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.878144Z digest=sha256:81c1391122ee27607901152bbacf412d7aa4fa813262dfa3106092b940c12299

Observation b391504a-1e0b-49e9-9eeb-909ae4cbd924 · outbound

This paper cites Differentiable game mechanics.

Solving Infinite-Player Games with Player-to-Strategy Networks Differentiable game mechanics

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.086055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.882889Z digest=sha256:0e24ec7ad0a7040809c06bd3edcb21ec4114ce9143cf25bef4ee99ac27541272

Observation 2db2a0a5-611d-441a-9382-a7dbd599619a · outbound

This paper cites Stable opponent shaping in differentiable games.

Solving Infinite-Player Games with Player-to-Strategy Networks Stable opponent shaping in differentiable games

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.069806Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.887414Z digest=sha256:4f278dce535bce98a36bab380f089a19c0a102a034bcb0c323645fcfd4242949

Observation 61d84f0d-048e-4374-8ce6-6fe324dcbd8f · outbound

This paper cites Computing approximate equilibria in sequential adversarial games by exploitability descent.

Solving Infinite-Player Games with Player-to-Strategy Networks Computing approximate equilibria in sequential adversarial games by exploitability descent

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.054262Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.892599Z digest=sha256:117d61c858c32d6c391a98358e2bc0784f85785b0a8631bde12ec8751a4c0ae3

Observation 204dfb39-7956-40cb-ae29-3356e22e8163 · outbound

This paper cites Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.037432Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.897835Z digest=sha256:3e7fa1e56c3be8b4b1e172b64c581c3695b5ca84053542f35b907c77b22faa96

Observation c763c2bc-c3f8-4256-990f-a56c1a77bc39 · outbound

This paper cites Joint-perturbation simultaneous pseudo-gradient.

Solving Infinite-Player Games with Player-to-Strategy Networks Joint-perturbation simultaneous pseudo-gradient

Reference 50

Resolution
verified exact
raw_fallback, observed 2026-08-10T20:14:35.336395Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.902744Z digest=sha256:42f2f01c5a514f6192e9734d1f164ad2bb13dff95a3320a03002567cdcccf35d

Observation ef08fa7f-e20f-43e2-b9f1-d0be091c04d5 · outbound

This paper cites Ratliff, and S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ratliff, and S

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.021397Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.907480Z digest=sha256:ebc37dc2f0e8301b965e39b0b5e35e511185d78484fd54f4f805645975a84e80

Observation 729e21e8-18f0-4742-a313-17771bea8fcb · outbound

This paper cites On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games.

Solving Infinite-Player Games with Player-to-Strategy Networks On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.911931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.911931Z digest=sha256:f31e79661a1471a8c90e2c0085f3601787226bb6e513fab6cda43943eef5726c

Observation 395ddb7d-58f6-4384-82ce-f6c654500ab5 · outbound

This paper cites Learning in games with continuous action sets and unknown payoff functions.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning in games with continuous action sets and unknown payoff functions

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.005047Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.916936Z digest=sha256:3682a576ccac32cffa1e25408f2c5f2caea174755af2629d09850f2dcc8aeb03

Observation 8f8d7ccc-39e0-4423-b044-30425f0842ba · outbound

This paper cites Equation of state calculations by fast computing machines.

Solving Infinite-Player Games with Player-to-Strategy Networks Equation of state calculations by fast computing machines

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.986991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.921582Z digest=sha256:8729e8e86295b34ed5f772254b40ca33c1e01bc2c30f6237c57f4c860a29e209

Observation 8ffd6fc3-13a5-4eb6-a50e-d47e20ebc77d · outbound

This paper cites Generic Uniqueness of Equilibria in Nonatomic Congestion Games.

Solving Infinite-Player Games with Player-to-Strategy Networks Generic Uniqueness of Equilibria in Nonatomic Congestion Games

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.971634Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.926123Z digest=sha256:1d10f44dd3488f4c977da00834800da5d3348056d1eab6f31b2940a568bff31c

Observation 5b64c1e1-7309-4d74-8945-e17152139ea3 · outbound

This paper cites Generic uniqueness of equilibrium in large crowding games.

Solving Infinite-Player Games with Player-to-Strategy Networks Generic uniqueness of equilibrium in large crowding games

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.955289Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.930822Z digest=sha256:8eb83836c10f353312364d861dd4b45e924b6232778443f0bbe6e1bdea60136a

Observation 08c72de0-960a-4ea0-b1c6-6f39bd0c0f08 · outbound

This paper cites Topological conditions for uniqueness of equilibrium in networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Topological conditions for uniqueness of equilibrium in networks

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.825087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.935664Z digest=sha256:3551c6655f92914fa8f4a37475bc015e3a797ed12383b7036e2f076418c38938

Observation da348f2e-1244-4b6b-96bd-b07ba0f13def · outbound

This paper cites Learning equilibria in mean-field games: Introducing mean-field PSRO.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning equilibria in mean-field games: Introducing mean-field PSRO

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.809161Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.940341Z digest=sha256:9098324963484743d9c88e1ada9b4498109360255cd53c60bff3e02df35fecf3

Observation 0564cfb3-b281-40b4-8df3-ccb15b822cc7 · outbound

This paper cites Equilibrium points in n-person games.

Solving Infinite-Player Games with Player-to-Strategy Networks Equilibrium points in n-person games

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.945224Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.945224Z digest=sha256:5030da6ff7d721a1fe777d0329b2131c9b11e7ced012ca2c193d3ddace32eb12

Observation 4f563910-b063-43fe-98bb-89c76d24b66f · outbound

This paper cites Non-cooperative games.

Solving Infinite-Player Games with Player-to-Strategy Networks Non-cooperative games

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.782194Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.949918Z digest=sha256:3d781dab33861f80fd5b55e91f41fa57c9f1922aec18416d46ff7271d4225b78

Observation 106e70d5-61f2-4bc4-b174-e9a2805e408a · outbound

This paper cites Random gradient-free minimization of convex functions.

Solving Infinite-Player Games with Player-to-Strategy Networks Random gradient-free minimization of convex functions

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.765714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.954241Z digest=sha256:fe209ad3a89240e74cd70668a2e024db6428f1b83070114b1af6437ba2f1cf56

Observation b1cf1461-347e-41ee-b225-15ea2e55cd6c · outbound

This paper cites Perfectly competitive markets as the limits of Cournot markets.

Solving Infinite-Player Games with Player-to-Strategy Networks Perfectly competitive markets as the limits of Cournot markets

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.749658Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.959100Z digest=sha256:e1f7b8caba824bccddd4493ae16855a8d5d2a84882c7fb7ab8122beb59089a3a

Observation d5da541d-90d9-451b-8932-4b5be8e2f35a · outbound

This paper cites Graphon games.

Solving Infinite-Player Games with Player-to-Strategy Networks Graphon games

Reference 63

Resolution
metadata mismatch
raw_fallback, observed 2026-08-10T20:14:35.233575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.963886Z digest=sha256:1c9ea8ec169093ab75f35e7dd08785b08aecace955bd58ec421a25a13d4efc3b

Observation 71c2ac0b-22bd-4564-b946-98ef8fa62464 · outbound

This paper cites Graphon games: A statistical framework for network games and interventions.

Solving Infinite-Player Games with Player-to-Strategy Networks Graphon games: A statistical framework for network games and interventions

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.733389Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.968705Z digest=sha256:efe23afb4861103edbfbfd2303e2db11ac9a98a8af1ab43f02fb19ab700c1922

Observation 8f216ae7-77ce-44dd-9a7f-457b5c3cd4c8 · outbound

This paper cites Scaling mean field games by online mirror descent.

Solving Infinite-Player Games with Player-to-Strategy Networks Scaling mean field games by online mirror descent

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.716194Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.973328Z digest=sha256:207d379fe37010c1aac2a744866c58a3011278f8c3ee38156b6c050957249eef

Observation e8e445d5-187d-4203-9465-2d8cf2a84aba · outbound

This paper cites Fictitious play for mean field games: Continuous time analysis and applications.

Solving Infinite-Player Games with Player-to-Strategy Networks Fictitious play for mean field games: Continuous time analysis and applications

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.699906Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.978137Z digest=sha256:9488408ff125d5f2d0a84d6a54332d47a0672a29cc563c90f53756fc070bee2c

Observation 5a73b777-ca6e-4f06-8c04-5a4c15acede7 · outbound

This paper cites Approximation theory of the MLP model in neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation theory of the MLP model in neural networks

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.684620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.983237Z digest=sha256:dab58d3f54e9e251b420a15105c802061d93a7bd0dd621c531115fe9052cdf6b

Observation 4b6bd344-1a64-4e1f-8052-930b45818801 · outbound

This paper cites A modification of the A rrow- H urwicz method for search of saddle points.

Solving Infinite-Player Games with Player-to-Strategy Networks A modification of the A rrow- H urwicz method for search of saddle points

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.667516Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.988105Z digest=sha256:39c2b4b2e7d2ed9a37fe1c97ecd5b8ff18f6830a928c4b5aab26da9ffd9d950c

Observation ad076151-6ce2-44dd-865e-7afe2fac2123 · outbound

This paper cites On the spectral bias of neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks On the spectral bias of neural networks

Reference 69

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.650775Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.992770Z digest=sha256:2eb932f9569d7adf23659862276145c0a584d2a79fd1dedeef994b0219cd46d2

Observation da8c0ef7-71f3-48aa-b470-22171904b23a · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 70

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.635004Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.997727Z digest=sha256:5db5399dc8f940a590f258a42ec36694ac5667f41a745eef8dc707383bbfd406

Observation e49852de-d70b-42e6-aa0e-26a08ba9bf18 · outbound

This paper cites The unreasonable effectiveness of quasirandom sequences, 2018.

Solving Infinite-Player Games with Player-to-Strategy Networks The unreasonable effectiveness of quasirandom sequences, 2018

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.619819Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.002503Z digest=sha256:8b1923d18c89214d93a2799a428ac46c439847fae357bb14afb160b6dd8b13fe

Observation 9d653db8-fffe-4fd1-a229-2414cc5a93f7 · outbound

This paper cites Ben Rosen.

Solving Infinite-Player Games with Player-to-Strategy Networks Ben Rosen

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.604437Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.007425Z digest=sha256:2224d743e63581e09c673f7ccf2c5cfd1ff5c800584f94367c0415862c6637b7

Observation f47da52a-b5f0-45c4-9dc5-d73f7e0293dd · outbound

This paper cites An automatic method for finding the greatest or least value of a function.

Solving Infinite-Player Games with Player-to-Strategy Networks An automatic method for finding the greatest or least value of a function

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.588388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.012152Z digest=sha256:9f346d04b2ee465e7fc2961f148c9803462adca6a6c3a72e093e54e5572b2e6f

Observation 5bc59a9d-f20a-4446-9bd6-f2c3b95e1a40 · outbound

This paper cites Evolution strategies as a scalable alternative to reinforcement learning, 2017.

Solving Infinite-Player Games with Player-to-Strategy Networks Evolution strategies as a scalable alternative to reinforcement learning, 2017

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:35.017114Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:35.017114Z digest=sha256:767567c60e6643efbd77a3ca2acdef68cee97abd15787aa8ea559e3580837b05

Observation 2b18bc48-3df1-47f7-8f3d-3fcacddb051f · outbound

This paper cites Equilibrium points of nonatomic games.

Solving Infinite-Player Games with Player-to-Strategy Networks Equilibrium points of nonatomic games

Reference 75

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.022084Z digest=sha256:b82251188f7d4238289a36bb64f412bda47b38a8d61f86c54cd6ccef44184f09

Observation 195107a5-f3c9-4bee-a778-f9689a763dd9 · outbound

This paper cites An optimal algorithm for bandit and zero-order convex optimization with two-point feedback.

Solving Infinite-Player Games with Player-to-Strategy Networks An optimal algorithm for bandit and zero-order convex optimization with two-point feedback

Reference 76

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation c6c5a147-cbdc-4132-ab3e-0f4462039c91 · outbound

This paper cites Fourier features let networks learn high frequency functions in low dimensional domains.

Solving Infinite-Player Games with Player-to-Strategy Networks Fourier features let networks learn high frequency functions in low dimensional domains

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.530736Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.031850Z digest=sha256:97eb99957bbf91048f5802a597ed3697c92358935d1a520b79fffcd2b93c40e7

Observation 621482a0-c841-4f37-b274-b7504f2744e0 · outbound

This paper cites Approximate exploitability: Learning a best response.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximate exploitability: Learning a best response

Reference 78

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.036780Z digest=sha256:d42fdf1950f8d5df11e6b4200c7eeffbc1ad62b8db2ff5bff39ed54681d7f50f

Observation 10410c92-6524-413c-a20e-d25d5acc7a18 · outbound

This paper cites Munchausen reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks Munchausen reinforcement learning

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.499466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.041481Z digest=sha256:0d0af011ae2562543ccfba264a72a2765ecf869a462c6e952a6712392d638fa6

Observation 58de487f-5b04-4533-b760-5e3716072443 · outbound

This paper cites Oliphant, Matt Haberland, Tyler Reddy, David Cournapeau, Evgeni Burovski, Pearu Peterson, Warren Weckesser, Jonathan Bright, St \'e fan J.

Solving Infinite-Player Games with Player-to-Strategy Networks Oliphant, Matt Haberland, Tyler Reddy, David Cournapeau, Evgeni Burovski, Pearu Peterson, Warren Weckesser, Jonathan Bright, St \'e fan J

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.484227Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.046301Z digest=sha256:ba11506c110634e0217acbf198ee3f4682bff54c899604d4238d99d1ef3e1bfb

Observation cac0c91d-3ebb-4a24-b1fa-2346ec72f10d · outbound

This paper cites Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report.

Solving Infinite-Player Games with Player-to-Strategy Networks Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report

Reference 81

Resolution
verified exact
local_arxiv, observed 2026-08-10T20:14:35.132172Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.051362Z digest=sha256:78428c5b1685e776c781b5ca0a6badab9d0a8d38c83496680617dbddb6b2cec6

Observation 1cd76dcd-c8c0-4321-93d5-960fa7668ae8 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 82

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.468353Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.056694Z digest=sha256:8a87c4e3f2121ffa0f3eb671dac410eb2a301f0294ae70c986a9b5c4613d23c8

Observation da5e111a-2f4b-43e6-bb66-80c1927f4f49 · outbound

This paper cites Natural evolution strategies.

Solving Infinite-Player Games with Player-to-Strategy Networks Natural evolution strategies

Reference 83

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.451940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.061919Z digest=sha256:0b6c85ffbe1b927b9682ea64205915e6cc8961ff27f877df3a9de8c12a88293a

Observation 3cf24be7-76f2-4f6d-80c2-2d0e4bd5ce06 · outbound

This paper cites COLA : Consistent learning with opponent-learning awareness.

Solving Infinite-Player Games with Player-to-Strategy Networks COLA : Consistent learning with opponent-learning awareness

Reference 84

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.434939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.066665Z digest=sha256:d664a8478d5a1ef2a341c37d07b43af8b9ad0eff759f8b677e4166718d912442

Observation 2412e98c-d17d-45f9-a85d-147f3f6d3ed1 · outbound

This paper cites Open and closed loop Nash equilibria in games with a continuum of players.

Solving Infinite-Player Games with Player-to-Strategy Networks Open and closed loop Nash equilibria in games with a continuum of players

Reference 85

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.419148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.071594Z digest=sha256:93a87900e7248d8c05c2a3451e3bb187f4f3aea7ae32c900b43cdf11f0e4e1d9

Observation 770a45b7-9f33-4831-92d4-e1e27addcbdf · outbound

This paper cites Population-aware online mirror descent for mean-field games by deep reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks Population-aware online mirror descent for mean-field games by deep reinforcement learning

Reference 86

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.403137Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.076405Z digest=sha256:ef35b5705901986520a698229deb707c7fb2231ac0ed5d59022212c2e12c38f4

Observation 7a03ff14-dd87-49f2-a435-35a2bf7255b6 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 87

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.386951Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.081464Z digest=sha256:aecd9daec9d9d2935ff6b258682c33af49e3bc771cb3015549677699cc031d2d

Observation 11a67a80-9433-409c-957d-427255a850c4 · outbound

This paper cites Stochastic search using the natural gradient.

Solving Infinite-Player Games with Player-to-Strategy Networks Stochastic search using the natural gradient

Reference 88

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.371031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.085921Z digest=sha256:7a566dc7dfe867823ccb35e933fd07dccd8d417db8137354853b5cb9f99321d9

Pith citing papers

No inbound Pith citation observations are available.