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Paper Citation Record · LEDGER

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity

As of 10 August 2026, this Paper Citation Record lists 54 of 54 outbound references and 0 inbound Pith citation observations for arXiv:2507.21499.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.21499 v1

Coverage vector

measured 54 of 54 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T12:47:36.183936Z

measured 54 of 54 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

54 of 54 outbound references displayed

  • verified exact0
  • verified fuzzy53
  • unresolved1
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 0f4928f3-7069-424b-9ecd-0007add12cdd · outbound

This paper cites Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.260630Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 32dfef92-b1ff-4f2c-bdcc-d6ba82e1ad50 · outbound

This paper cites Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.225672Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.609040Z digest=sha256:b70c48537bffd2f5ee3716b0b20549777dc5b6749825bbac12cb6c5ec890273e

Observation dfb1b676-bfd8-4572-a830-0a20bb78a830 · outbound

This paper cites Bacon: Band-limited coordinate networks for multiscale scene representation,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bacon: Band-limited coordinate networks for multiscale scene representation,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.192997Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.617376Z digest=sha256:1ae1fd87da0459db2e5eb2a068ead1abc6cf9e3ddf67f2f87cc78a857578c27b

Observation afd1168a-958a-4fd3-a99a-10a4f8b1a554 · outbound

This paper cites Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.161246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.626846Z digest=sha256:de393213878d58c90660e1973ae9acea4f71490eef6df63804e87b50964135ab

Observation c95197c4-7f36-4ba1-97a7-73d966df9856 · outbound

This paper cites Efficientnerf efficient neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficientnerf efficient neural radiance fields,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.119497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.635527Z digest=sha256:443fff4c68635fd3406a8e75024f6084777da07fa6318b472fb806ebce0b0f75

Observation 3730ee38-4b66-44fd-96d2-fe1c2d0400bd · outbound

This paper cites Baking neural radiance fields for real-time view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Baking neural radiance fields for real-time view synthesis,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.079021Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.645600Z digest=sha256:425bb81e57069a43fdce900b845335d9266edc78938f541da0a1ad192cd3cf7b

Observation 8019bf2f-7729-42c5-bd80-5cb1f42ddc40 · outbound

This paper cites Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.022795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.657355Z digest=sha256:af436df68a10fb178ece90156644c6d21657d8b7095ea35dc6699ea2517831c0

Observation 0f9f94e1-ceba-47f1-83e1-04fd9e18cc29 · outbound

This paper cites Gaussian splatting slam,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian splatting slam,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.981466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.668950Z digest=sha256:58c8cd5071929d6316832aac7109759590b6e9765364dc01dad11ea97f48d290

Observation 522f9018-4f6b-4531-aa2f-e9b2aa6b3a66 · outbound

This paper cites Gs-slam: Dense visual slam with 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gs-slam: Dense visual slam with 3d gaussian splatting,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.948040Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.679522Z digest=sha256:478ba77304a5793fb2000ebd1ea5440ae5de4b6fbb2fcc319bf227f77aba7a6f

Observation 64b47419-d5b1-4485-8830-9c550b4de304 · outbound

This paper cites Nerf: Neural radiance field in 3d vision, a comprehensive review,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Neural radiance field in 3d vision, a comprehensive review,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.905362Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.693136Z digest=sha256:a3d7f2cb34d6bd592c5d5656bfd9f4c0065e66ee8c39b609d8dce564ffd3bead

Observation a467fed0-1a30-4f05-9458-275699fcd7e9 · outbound

This paper cites A survey on 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A survey on 3d gaussian splatting,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.874683Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.710674Z digest=sha256:309f58153d49d91e18fee11e697528104a65f5cbc8ffe0a8b0f1d609d1cb508c

Observation be086159-0292-4d90-a4e7-70c7f847e26b · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity 3d gaussian splatting for real-time radiance field rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.825104Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.739847Z digest=sha256:694008ec8107771fce7b9e645d2442f766a76c13a074a9483c0b362dc7cfd776

Observation c7493b17-9470-44bb-ad12-849045610f8a · outbound

This paper cites A hierarchical 3d gaussian representation for real-time rendering of very large datasets,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A hierarchical 3d gaussian representation for real-time rendering of very large datasets,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.787614Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.747377Z digest=sha256:994dc94c644c7738c688f8ffebe31518c4018edd4432cc5ca1b0b6322f9aa7b0

Observation b45f34c2-0a63-4b2e-bfe4-419372090d5d · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.758880Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.759086Z digest=sha256:41ff99044952a56043edfb9fa5f611a0c0f6052cf40297dad9349da575860f82

Observation 08a92fe8-3466-4008-8454-0620258f2a3b · outbound

This paper cites Compact 3d gaussian representation for radiance field,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Compact 3d gaussian representation for radiance field,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.718229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.774958Z digest=sha256:9ca525344d46dabcafb7da772d3bae63b1170ec0dbd9a0526b6dedaaf65215bc

Observation c14e7ad0-5a96-4ac3-9e66-248c5b7088be · outbound

This paper cites Recent advances in 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Recent advances in 3d gaussian splatting,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.675163Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.781823Z digest=sha256:cac2db6c53fc75e24b60de4f105367d2eba6e7908dac2b96cb93102485138523

Observation 698d241b-f68e-429a-af46-cff3c5d9ebfa · outbound

This paper cites Pharr, W.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Pharr, W

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.636620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.786536Z digest=sha256:ef41d6f2c9e49eaaecfbd86a7e5d473f0edd18b049f860444676d610e8b58952

Observation 6258c889-9cb4-4e2d-b62c-dd4fe34b4cd1 · outbound

This paper cites Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.601777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.793801Z digest=sha256:d0a2bebb79761abb8ed57d4377091ddd58c0c5f44c2697e09a69a4d79a583424

Observation 06958e8c-27bb-49da-9251-15f411de3775 · outbound

This paper cites Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.562691Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.804795Z digest=sha256:677661f1bc3596487eed224385a0e626646863e7af737340fcd2dc2ada2c4f73

Observation ba8082e0-3371-469d-bd7a-2be90643c330 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.522192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.818945Z digest=sha256:801918b5dc941df2130acd2087bcfe56d3e248aeae27c7ec6725839088aaf9c9

Observation 1159eafc-3584-4cc4-817b-ffd72c1a6a23 · outbound

This paper cites Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.486875Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.831476Z digest=sha256:94c1cc8b7fe4d0c3cc70e85fe6fcf84e2e2b47c48a6cb81aecb55bcfd0ff65e0

Observation 7dabec29-361f-4f38-9020-fb41ac5f47b0 · outbound

This paper cites Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.462615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.840955Z digest=sha256:a27d3a131e4126a525976601977c8228d4b4e792183fe9f012225089ca5203bd

Observation 5c3017a6-4cca-437c-967c-5fa0402d5e18 · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-06T12:47:35.849275Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:47:35.849275Z digest=sha256:acec00b9cdd79410d9549cde8cf171870e178f0322bde649950a7f00e08e8c63

Observation 468468ae-77f3-4c49-87ef-579116f3986e · outbound

This paper cites Nvidia jetson orin,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia jetson orin,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.408297Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.860276Z digest=sha256:387375cc86d3d73c7f348d439a964aec9df3295f37c94d2a4aa40e09dc09f4c5

Observation b210a74e-8c8b-4969-b1dc-7b0d1a340f21 · outbound

This paper cites Meta Quest Pro specs,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Meta Quest Pro specs,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.372684Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.867581Z digest=sha256:7ec03acdb5ae85e450b15d124df656e4238f62096dbb38db22070d3911743c38

Observation 2d009260-764c-400c-ada8-fe976286d973 · outbound

This paper cites Apple Vision Pro screen refresh rate is up to 100Hz,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple Vision Pro screen refresh rate is up to 100Hz,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.323936Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.879758Z digest=sha256:8492ce430bf74704c6b20220a5c74e20d0b6965c14744c341a9a0c5b6f979e35

Observation 73f77bbe-a1f8-4992-828d-18c9c172fd98 · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.284942Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.889876Z digest=sha256:941e1503770ea6f803ece51166529a6ebf208344b12a214a5413dfb041446636

Observation 0caf2f95-5c8a-46b4-8341-4f1254b0c553 · outbound

This paper cites Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.256545Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.899784Z digest=sha256:3e0a4e3b05f1d50e3d10962b45371630de48b1dbca1d207d5b5403247ca54234

Observation 5ab861c9-fb12-4ad5-bc1a-849a4748cdc0 · outbound

This paper cites Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.216962Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.909021Z digest=sha256:453d0533291cb79540deae807a072d7d1b99147da6876245c9f9b1b83bab0646

Observation a5fd3902-a7eb-45f4-aa12-696890c08c5e · outbound

This paper cites Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.179550Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.916471Z digest=sha256:b308c31ad57dff6582987bb40be575ee3582aecc76d2f3468d434db02869f7fc

Observation 78c3622c-2576-4d70-befb-4f78d8ea2f55 · outbound

This paper cites Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.147864Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.922332Z digest=sha256:f35221fb9a49e2febf6695415184aed5504d02403f616eb4e72daa354d05f60d

Observation 9b4db2da-444e-4a29-af6a-0cbedf4415ff · outbound

This paper cites Crescent: taming memory irregularities for accelerating deep point cloud analytics,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Crescent: taming memory irregularities for accelerating deep point cloud analytics,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.103988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.935561Z digest=sha256:6dca66f3666c3e21096afb16d5c0098efebfd55e688b46685c40799bee866154

Observation d7bf0587-e605-4c6d-9145-597f8126ecfd · outbound

This paper cites Tigris: Architecture and algorithms for 3d perception in point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tigris: Architecture and algorithms for 3d perception in point clouds,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.067978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.949748Z digest=sha256:be5ce5991675db411582b79a8e26490f13f767bb562b0f62c0f66c8c8561e007

Observation cb7a8a4f-2ae9-4e06-8692-b64bcf27a61f · outbound

This paper cites Multidimensional binary search trees used for associative searching,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Multidimensional binary search trees used for associative searching,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.036632Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.983131Z digest=sha256:a84d611193f21d8aaf4f060970704794c39f196a6ae085f78523de0d1a03e7a1

Observation a6f5cd73-890d-4b9e-9682-9b792c8e594b · outbound

This paper cites Geometric modeling using octree encoding,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Geometric modeling using octree encoding,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.999519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.989606Z digest=sha256:31483b3bb46a303e71ff839ee32a756a9e7b291e58df243fd4c171a40089bfd1

Observation b8d2ed4e-a06e-4dcc-b0ef-602ce7cfa49e · outbound

This paper cites Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.953718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:35.999828Z digest=sha256:8f6f4412844ba26d186438d50c281ef7d354f70447804e8399160c5fd7d119a5

Observation c04a33e0-1df0-458a-b111-b0c428e807f2 · outbound

This paper cites Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.920558Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.012884Z digest=sha256:3673a4727912c14e27820d4816b1d5185339b2769774f7d649686f4152e778e1

Observation b9943e4d-4410-4286-a349-7b770007301d · outbound

This paper cites Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.895245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.026552Z digest=sha256:f8e94ddabeefcc68cab89fd20ef3c0b0221a15e9c128b72f603884dec4934672

Observation bd7fd40e-d971-4b43-926f-6f1c745adf6b · outbound

This paper cites Efficient collision detection using bounding volume hierarchies of k- dops,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficient collision detection using bounding volume hierarchies of k- dops,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.854910Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.032947Z digest=sha256:234804b5be21bf638bf2333b28524cbf4d7a04eb7771b8b3f45f3957e1dc8112

Observation e0bb3b56-ad7b-42ab-9d4d-1512c08741f7 · outbound

This paper cites Obbtree: A hierarchical structure for rapid interference detection,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Obbtree: A hierarchical structure for rapid interference detection,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.819276Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.041050Z digest=sha256:b891819fb3ade2bb5ce4b551787d3d1f30868ac61763a4fff04a8544a41662d0

Observation 393b7165-aef3-45cf-91d2-0a02190992e9 · outbound

This paper cites Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.785148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.053627Z digest=sha256:269c8d7d4f1f66ec0c60a630e2e7bc43a57f5a54601004b19980c285b9586bf2

Observation 2d3451d4-cd08-4c2a-833b-dd272de21ac8 · outbound

This paper cites Mobile lpddr4 sdram,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobile lpddr4 sdram,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.735948Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.062218Z digest=sha256:cc5105b156cb531cc60e1df4ffeeb25b6d3c8f17b533de459014876dca92c4b7

Observation 1547d6b3-deca-47eb-bfd6-f68691fb8bc7 · outbound

This paper cites Micron system power calculators,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Micron system power calculators,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.706416Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.072306Z digest=sha256:cac5813255980ae60d2a83350a2a95e58e38e3cb0fc800847a32776e5b1103a8

Observation 8b9cc8a3-33cd-4095-9a13-09e8d2806756 · outbound

This paper cites Tetris: Scalable and efficient neural network acceleration with 3d memory,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tetris: Scalable and efficient neural network acceleration with 3d memory,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.673766Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.082334Z digest=sha256:123eb93d78c80cc4f45f098c9a36fb368dac34a3bfdfaf3377da3114b62cc308

Observation 8c016451-e451-4afc-97c3-ef4038f6817a · outbound

This paper cites Ganax: A unified mimd-simd acceleration for generative adversarial networks,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Ganax: A unified mimd-simd acceleration for generative adversarial networks,

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.638180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.090583Z digest=sha256:26fb6dfad4e9130e11ad02f30514c994f7c60b3f68019d0f6e5e4786e9f1c6d5

Observation 57df87be-c372-47f0-922d-b7385164a745 · outbound

This paper cites Nvidia reveals xavier soc details,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia reveals xavier soc details,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.590839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.097033Z digest=sha256:0414c6f84ef32689cb23bc04ed0a31158cb5e3008f4a519a87c1ee428dbf65ee

Observation 2b7095ca-5a1f-4b0d-a06c-16395ed69648 · outbound

This paper cites Apple A15 Die Shot and Annotation - IP Block Area Analysis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple A15 Die Shot and Annotation - IP Block Area Analysis,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.563240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.103228Z digest=sha256:a71b4250be0450a50a78747eb8a710008ba7f5406f1983badb1a7e51ab8a95d1

Observation 1b69f962-0b4e-41d3-9915-643f4ef8e93c · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.530730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.116963Z digest=sha256:7f5f72be50db056bbae1e46657eb5754af8786450e946e6929ad11a3df46b6eb

Observation 7cd9430d-67f7-480d-9f14-ea8f34fc0bd9 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deep blending for free-viewpoint image-based rendering,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.497944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.130644Z digest=sha256:925b6ffa01d5f4745284edd3c521d0532cc8a9a39659bd28acf88ecd36a1a851

Observation e6f31f80-8081-40b8-bd8b-b8ffb3fd717c · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.448567Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.146354Z digest=sha256:4b2d60399089143b6103a39394439d173e832dba7224f96ca3d9803bc67e78e5

Observation b21775b8-2ba6-410f-b601-e062572132a3 · outbound

This paper cites Seele: A unified acceleration framework for real-time gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Seele: A unified acceleration framework for real-time gaussian splatting,

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.418364Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.156750Z digest=sha256:6feaa12748e1f64b85c707af8ba5c019b6e424b5f60df29838e2e8ef02cab345

Observation 8e334f2f-6235-48c0-89b2-236f05a29092 · outbound

This paper cites Lumina: Real-time neural rendering by exploiting computational redundancy,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lumina: Real-time neural rendering by exploiting computational redundancy,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.380198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.168089Z digest=sha256:dbe1f8e31ea52c64ada9515e24d10b5b0f578319ea6b303b28a0ce0a29a54369

Observation d184e6df-e6d6-40bc-b7c0-b1327cd86fbc · outbound

This paper cites Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.351149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.175422Z digest=sha256:dc9e484a78d24f54a3c2a9b06a1f0008fbd69902ec5c08f71e81fe7e42e1a173

Observation b2db0714-b082-4c7e-aa83-6a369c8400f5 · outbound

This paper cites Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.321376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T12:47:36.183936Z digest=sha256:5914167d50d9e40ad82705af6dfd8a145f686593b1c3a7ed6a39b6ddaf99c36a

Pith citing papers

No inbound Pith citation observations are available.