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Neural Subdivision
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This paper introduces Neural Subdivision, a novel framework for data-driven coarse-to-fine geometry modeling. During inference, our method takes a coarse triangle mesh as input and recursively subdivides it to a finer geometry by applying the fixed topological updates of Loop Subdivision, but predicting vertex positions using a neural network conditioned on the local geometry of a patch. This approach enables us to learn complex non-linear subdivision schemes, beyond simple linear averaging used in classical techniques. One of our key contributions is a novel self-supervised training setup that only requires a set of high-resolution meshes for learning network weights. For any training shape, we stochastically generate diverse low-resolution discretizations of coarse counterparts, while maintaining a bijective mapping that prescribes the exact target position of every new vertex during the subdivision process. This leads to a very efficient and accurate loss function for conditional mesh generation, and enables us to train a method that generalizes across discretizations and favors preserving the manifold structure of the output. During training we optimize for the same set of network weights across all local mesh patches, thus providing an architecture that is not constrained to a specific input mesh, fixed genus, or category. Our network encodes patch geometry in a local frame in a rotation- and translation-invariant manner. Jointly, these design choices enable our method to generalize well, and we demonstrate that even when trained on a single high-resolution mesh our method generates reasonable subdivisions for novel shapes.
Forward citations
Cited by 2 Pith papers
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SubdivAR: Autoregressive Next-Scale Prediction for Neural Mesh Subdivision
SubdivAR reformulates neural mesh subdivision as autoregressive next-scale vertex-offset prediction, reporting 18.8% lower Hausdorff and 14.2% lower Chamfer distance than NMR on closed meshes.
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Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor
Two small mapping networks connect a frozen 3D encoder to a frozen 3D generator, so the generator decompresses objects from latent codes as small as 3 KB, achieving up to 2187x compression on meshes.
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