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Paper Citation Record · LEDGER

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

As of 19 August 2026, this Paper Citation Record lists 88 of 88 outbound references and 0 inbound Pith citation observations for arXiv:2607.19191.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.19191 v1

Coverage vector

measured 88 of 88 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-01T13:16:19.028265Z

measured 88 of 88 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-19T06:32:44.657259+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

88 of 88 outbound references displayed

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  • verified fuzzy0
  • unresolved88
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External citation measurements

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Outbound references

Observation 726873ae-d3e7-4180-8981-f878b6b38c8d · outbound

This paper cites Learning to simulate dynamic environments with GameGAN.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Learning to simulate dynamic environments with GameGAN

Reference 1

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source=pdf_text observed=2026-08-01T13:16:12.439938Z digest=sha256:5a2c29358604f6135a740086aaac820998387ef09860ca28fc17c7973694f63c

Observation f3fd9982-b4d4-487b-8941-daac120b5294 · outbound

This paper cites Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, et al.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, et al

Reference 2

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source=pdf_text observed=2026-08-01T13:16:12.497670Z digest=sha256:7fe0915f787529f5f9e9283945ddcdf2d99b01b8ea5729ce3cf9f45bf540180f

Observation daf625bf-0e90-4942-8aa7-49dc6fd4b886 · outbound

This paper cites Genie 3.https://deepmind.google/models/genie/, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Genie 3.https://deepmind.google/models/genie/, 2025

Reference 3

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Observation 1d0759ee-c807-41cc-b2c8-c05557b98350 · outbound

This paper cites Diffusion models are real-time game engines.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Diffusion models are real-time game engines

Reference 4

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source=pdf_text observed=2026-08-01T13:16:12.636114Z digest=sha256:693ab5f8c814a4aa1673173090814b856b995392858bb7e3841170bfad9fb5be

Observation b3768428-b60f-49c6-ae4c-a83d5cdc8185 · outbound

This paper cites Oasis: A universe in a transformer.https://oasis-model.github.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Oasis: A universe in a transformer.https://oasis-model.github

Reference 5

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source=pdf_text observed=2026-08-01T13:16:12.699141Z digest=sha256:b7cf649af5f573978c1eaacf1fc622ba15306d31995c5c8586db5a6e3c8e7126

Observation 40b5c65a-4e5c-4490-9c81-06b89c40d839 · outbound

This paper cites Cosmos World Foundation Model Platform for Physical AI.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Cosmos World Foundation Model Platform for Physical AI

Reference 6

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source=pdf_text observed=2026-08-01T13:16:12.792064Z digest=sha256:b9e47b31bf4f62eafe7faf44528099a1859c7d5393a2cac7ef54b0e9da48c04d

Observation 1c6a27cd-634d-4fee-8d5e-ec4d4f4f1522 · outbound

This paper cites RELIC: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU RELIC: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040, 2025

Reference 7

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source=pdf_text observed=2026-08-01T13:16:12.869063Z digest=sha256:77469a5d1ef6d8b49e0959bc74c6c60c97e13735a2daa2861106db655e3a214b

Observation 91473143-dbd5-4095-86a6-adc15bab051a · outbound

This paper cites Video diffusion models.Advances in neural information processing systems, 35:8633–8646, 2022.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Video diffusion models.Advances in neural information processing systems, 35:8633–8646, 2022

Reference 8

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source=pdf_text observed=2026-08-01T13:16:12.930972Z digest=sha256:3b74719a5bc1b3c4454b42448bba4437d702bdab25ba90ceb3014924c1e8c9b9

Observation 9c7a1259-f7fe-45c6-9b2f-fb55ff7488a1 · outbound

This paper cites Make-A-Video: Text-to-Video Generation without Text-Video Data.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Make-A-Video: Text-to-Video Generation without Text-Video Data

Reference 9

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source=pdf_text observed=2026-08-01T13:16:12.993734Z digest=sha256:6c388b30a92238eda51731446648bbc1f580955e189a3dd776c46c4baa6c7109

Observation 6f5b4dd0-3963-42cf-bb4e-5f03845445e6 · outbound

This paper cites CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers

Reference 10

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source=pdf_text observed=2026-08-01T13:16:13.083624Z digest=sha256:dafa28d9df9cc86851f7800eec6f87010fb08fd139d886a565cdad58878f5d5c

Observation 28260d7f-f668-4920-a9c9-116679152980 · outbound

This paper cites Align your latents: High-resolution video synthesis with latent diffusion models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Align your latents: High-resolution video synthesis with latent diffusion models

Reference 11

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source=pdf_text observed=2026-08-01T13:16:13.161376Z digest=sha256:baea3b1168793af62921545351a76d1cc0c804a9eb24a5d5b3d9127446fc95af

Observation 3a726fed-ca51-4a8a-bdfb-1c0a422fbb25 · outbound

This paper cites Phenaki: Variable length video generation from open domain textual descriptions.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Phenaki: Variable length video generation from open domain textual descriptions

Reference 12

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source=pdf_text observed=2026-08-01T13:16:13.225111Z digest=sha256:211ddaf97b835ade512e8f00d5b6ceb4605e2a4093b13a06377d22cc50f98dcd

Observation 9e3f6710-a701-4e11-9499-2d0bcab71521 · outbound

This paper cites VideoPoet: A large language model for zero-shot video generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU VideoPoet: A large language model for zero-shot video generation

Reference 13

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source=pdf_text observed=2026-08-01T13:16:13.295360Z digest=sha256:2be0e676ea7f1095ed4bcf1300a6a1e4ce97d1aa9e5c1d90f52f864c88789de9

Observation 7c4edeef-8cfc-43c2-88bb-170be9b8f055 · outbound

This paper cites HunyuanVideo: A Systematic Framework For Large Video Generative Models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU HunyuanVideo: A Systematic Framework For Large Video Generative Models

Reference 14

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Observation a11303ee-125d-4e6a-b9d2-3e615266a903 · outbound

This paper cites Movie Gen: A Cast of Media Foundation Models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Movie Gen: A Cast of Media Foundation Models

Reference 15

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source=pdf_text observed=2026-08-01T13:16:13.433603Z digest=sha256:0c8788e8c8e07155236a6639550c4f89f0e17cd0aba6a488e0daa0ee35fe90c0

Observation b4396f79-3c9a-42be-a699-a8b1c1c123ff · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Wan: Open and Advanced Large-Scale Video Generative Models

Reference 16

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source=pdf_text observed=2026-08-01T13:16:13.497597Z digest=sha256:9099a289ab6a341f51464289e40945939ef0ffb59e95fa9c454a40f2dde4484f

Observation 4f0eb163-7da3-42bb-9c35-1854dd553355 · outbound

This paper cites Genie 2: A large-scale foundation world model.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Genie 2: A large-scale foundation world model

Reference 17

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source=pdf_text observed=2026-08-01T13:16:13.581714Z digest=sha256:15f0bb52a194838c22391333b1efe08602b1f337123e56e982fa828f451eb7c2

Observation 5e563d0e-c0ba-448f-9013-087fed42e5bf · outbound

This paper cites White, Sam Devlin, Cecily Morrison, and Katja Hofmann.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU White, Sam Devlin, Cecily Morrison, and Katja Hofmann

Reference 18

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source=pdf_text observed=2026-08-01T13:16:13.634577Z digest=sha256:6721225769030e7414377e8aac7085519010132f42edc0b6f3b0231c1477e664

Observation ae5c53e8-5759-4d52-8e33-8e7bbfb273c1 · outbound

This paper cites Introducing GWM-1.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Introducing GWM-1

Reference 19

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source=pdf_text observed=2026-08-01T13:16:13.703938Z digest=sha256:b850cffbb7c8ddc46d47cfbf4ae4513982b08c08fd011aacb16722af116b2e5d

Observation 306b3966-2c6b-4735-95bf-c43df419c03d · outbound

This paper cites The Waymo World Model: A new frontier for autonomous driving simulation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU The Waymo World Model: A new frontier for autonomous driving simulation

Reference 20

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Observation 4227a181-673d-4f67-afa9-90464e54de62 · outbound

This paper cites VDT: General-purpose video diffusion transformers via mask modeling.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU VDT: General-purpose video diffusion transformers via mask modeling

Reference 21

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source=pdf_text observed=2026-08-01T13:16:13.832051Z digest=sha256:e33e27b4a9e3e27ee45cad050265fe510864129d86b8208a31e906a594df50bc

Observation 16d96aaa-22d2-4a62-aa70-ffa7a5234b74 · outbound

This paper cites Latte: Latent Diffusion Transformer for Video Generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Latte: Latent Diffusion Transformer for Video Generation

Reference 22

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Observation 3f4ba15e-323c-462c-bc24-32f845b45eeb · outbound

This paper cites Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model

Reference 23

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source=pdf_text observed=2026-08-01T13:16:13.928886Z digest=sha256:15962c7d4065b6f22d82f4258a1dab0e9e704fe0838ed90e9d2b0f58e607409c

Observation 7e10b00a-721d-4a84-a8b8-00a9193737f9 · outbound

This paper cites CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer

Reference 24

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source=pdf_text observed=2026-08-01T13:16:13.988946Z digest=sha256:f733a5bd57bc7d8f1d6bffcda65a740514f0c80da275a256477d79ae40090b58

Observation 5039cdae-74ee-482a-9f23-2fa5e4e18643 · outbound

This paper cites VideoCrafter2: Overcoming data limitations for high-quality video diffusion models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU VideoCrafter2: Overcoming data limitations for high-quality video diffusion models

Reference 25

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Observation b15a7ac9-6999-4817-90c2-d4b6706c9dab · outbound

This paper cites GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions

Reference 26

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Observation 914a4fa0-2369-4816-ac46-d553fc34207c · outbound

This paper cites Long video generation with time-agnostic VQGAN and time-sensitive transformer.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Long video generation with time-agnostic VQGAN and time-sensitive transformer

Reference 27

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Observation b03383b5-656d-492b-b3d5-7a2c5cfbd645 · outbound

This paper cites VideoGPT: Video Generation using VQ-VAE and Transformers.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU VideoGPT: Video Generation using VQ-VAE and Transformers

Reference 28

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source=pdf_text observed=2026-08-01T13:16:14.284242Z digest=sha256:f9f55f9586ecc9faa66a76370b7430719859d5387bde818f048115d163272c69

Observation ce08f19f-00a9-448d-ae76-e5855445bb2d · outbound

This paper cites Diffusion Forcing: Next-token prediction meets full-sequence diffusion.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Diffusion Forcing: Next-token prediction meets full-sequence diffusion

Reference 29

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Observation 38370074-e7b1-4004-86a1-b74867a2e3c2 · outbound

This paper cites Pyramidal flow matching for efficient video generative modeling.arXiv preprint arXiv:2410.05954, 2024.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Pyramidal flow matching for efficient video generative modeling.arXiv preprint arXiv:2410.05954, 2024

Reference 30

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Observation 34715524-45a0-4cff-a5b2-d21f1f00e053 · outbound

This paper cites Freeman, Frédo Durand, Eli Shechtman, and Xun Huang.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Freeman, Frédo Durand, Eli Shechtman, and Xun Huang

Reference 31

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source=pdf_text observed=2026-08-01T13:16:14.534632Z digest=sha256:89aba177bd0e5b89b8eff4e864d88ddad5f43cab827b6c2d37c960d889f8369a

Observation 3046deb4-edc5-4895-95f2-ce4c22888cf2 · outbound

This paper cites Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion

Reference 32

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Observation 83bc12d0-bc31-444d-a663-0b480ecbcfb2 · outbound

This paper cites Rolling Forcing: Autoregressive Long Video Diffusion in Real Time.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Rolling Forcing: Autoregressive Long Video Diffusion in Real Time

Reference 33

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Observation be7f828a-9872-43b7-8f12-f4c9f6a6bdfc · outbound

This paper cites Flow Matching for Generative Modeling.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Flow Matching for Generative Modeling

Reference 34

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source=pdf_text observed=2026-08-01T13:16:14.830774Z digest=sha256:fc61011597a39db0735b434ef3f163019616c0803f33cc6bcd7a301c0558b6de

Observation d40f0819-58e9-4639-b543-ad21c3af3172 · outbound

This paper cites Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow

Reference 35

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Observation 32b0ac65-51b7-4550-bf18-9f2e204e02fd · outbound

This paper cites Progressive autoregressive video diffusion models, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Progressive autoregressive video diffusion models, 2025

Reference 36

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Observation cc310c9f-921b-4069-b14e-e9a1972af998 · outbound

This paper cites SkyReels-V2: Infinite-length Film Generative Model.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU SkyReels-V2: Infinite-length Film Generative Model

Reference 37

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source=pdf_text observed=2026-08-01T13:16:15.047834Z digest=sha256:2488916bda122a1441c10128fd701d4e876c3547b6db95da47455f8da3b4e89e

Observation 5a76b33a-a5d8-44f7-8de0-910e041c25bc · outbound

This paper cites AR-Diffusion: Asynchronous video generation with auto-regressive diffusion, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU AR-Diffusion: Asynchronous video generation with auto-regressive diffusion, 2025

Reference 38

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source=pdf_text observed=2026-08-01T13:16:15.115380Z digest=sha256:ea3c9eae4090aee7a0f142745960cb244a442c48590e27700db15f68526f9c02

Observation cad9be99-0527-4028-8c7c-ec44c0cfdf6c · outbound

This paper cites StreamDiT: Real-time streaming text-to-video generation, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU StreamDiT: Real-time streaming text-to-video generation, 2026

Reference 39

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source=pdf_text observed=2026-08-01T13:16:15.207772Z digest=sha256:a9376ce70a469e843812ce9dccd7e34ab100e0f0263481e27bb6c7f1c86bc532

Observation e2c423a2-d512-4635-9893-ec9614cf3c3b · outbound

This paper cites FIFO-Diffusion: Generating infinite videos from text without training.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU FIFO-Diffusion: Generating infinite videos from text without training

Reference 40

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source=pdf_text observed=2026-08-01T13:16:15.269278Z digest=sha256:0ea733b2925310c03cb378ba355fa0d1fd092b964c7b156f67ac30d6c5857ea0

Observation 97a1a81d-b5ca-4ff3-8587-42af0a2fee78 · outbound

This paper cites LongLive: Real-time Interactive Long Video Generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU LongLive: Real-time Interactive Long Video Generation

Reference 41

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source=pdf_text observed=2026-08-01T13:16:15.372207Z digest=sha256:97f7dec69952d7cb271664542d00faa2436817c16429d3523f046063b3687df0

Observation c48e6bc2-6e74-437b-9f0d-50d08526987c · outbound

This paper cites Self-Forcing++: Towards minute-scale high-quality video generation, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Self-Forcing++: Towards minute-scale high-quality video generation, 2025

Reference 42

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source=pdf_text observed=2026-08-01T13:16:15.468518Z digest=sha256:01eae78adb839dd06ee025d98d0def6388a1a773f1bd1180b9130911e36edd9b

Observation 98050c00-5041-4653-8d76-5b5c0f3eb92a · outbound

This paper cites Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation

Reference 43

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:15.517080Z digest=sha256:fd368ab1512010a184ad67a8bd24270e8de32ebb2d9ffae9a98b3c5167774ed6

Observation f1fd1c3e-6480-4683-8b3d-cb2a116ef7c3 · outbound

This paper cites Context Forcing: Consistent autoregressive video generation with long context, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Context Forcing: Consistent autoregressive video generation with long context, 2026

Reference 44

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source=pdf_text observed=2026-08-01T13:16:15.584552Z digest=sha256:6cb810391d10eebd08902b76ce4ddf0e0e095641a08b97cfaf49fb664c140efb

Observation 9e219a1b-876c-424a-a06f-09c214a8e4ed · outbound

This paper cites HiAR: Efficient autoregressive long video generation via hierarchical denoising, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU HiAR: Efficient autoregressive long video generation via hierarchical denoising, 2026

Reference 45

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:15.645245Z digest=sha256:a3e1eefb197cf6b9ffa967f9f4adde2443a9388c1c929db8df94b42d8e01316a

Observation 8306a881-001c-439d-9aeb-0df4f56d9995 · outbound

This paper cites Streaming autoregressive video generation via Diagonal Distillation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Streaming autoregressive video generation via Diagonal Distillation

Reference 46

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no resolver link, observed 2026-08-01T13:16:15.724291Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:15.724291Z digest=sha256:53836eefdeece40a2f60d133136d5a580d971959a1641eb3692b89d09c462a63

Observation 0289bf30-7409-42bb-bb7d-767a2fa41067 · outbound

This paper cites LoL: Longer than longer, scaling video generation to hour.arXiv preprint arXiv:2601.16914, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU LoL: Longer than longer, scaling video generation to hour.arXiv preprint arXiv:2601.16914, 2026

Reference 47

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source=pdf_text observed=2026-08-01T13:16:15.773677Z digest=sha256:4df1a393c0c36bd2d025a10ffc5f21382fd43f037f96b2728429b5fa475d5d59

Observation 0640134d-093f-4d78-8eb6-c92299bb009e · outbound

This paper cites Deep Forcing: Training-free long video generation with deep sink and participative compression.arXiv preprint arXiv:2512.05081, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Deep Forcing: Training-free long video generation with deep sink and participative compression.arXiv preprint arXiv:2512.05081, 2025

Reference 48

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:15.835729Z digest=sha256:42abe2229c6bd0fae05692707e61b67d5b9d03dfb84858a6c4f7d091226f6a9d

Observation 3f1e9763-5fbe-462a-85b6-b6936091b340 · outbound

This paper cites Relax Forc- ing: Relaxed KV-Memory for consistent long video generation.arXiv preprint arXiv:2603.21366, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Relax Forc- ing: Relaxed KV-Memory for consistent long video generation.arXiv preprint arXiv:2603.21366, 2026

Reference 49

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source=pdf_text observed=2026-08-01T13:16:15.911915Z digest=sha256:6b46643d134a637b225272405a0203e3339f1725cc2102ad53ffefa388e19b0a

Observation ce15f8a4-f9c8-4556-ab73-4c0194585b47 · outbound

This paper cites MemRoPE: Training-free infinite video generation via evolving memory tokens.arXiv preprint arXiv:2603.12513, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU MemRoPE: Training-free infinite video generation via evolving memory tokens.arXiv preprint arXiv:2603.12513, 2026

Reference 50

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:15.969127Z digest=sha256:76445d166c5967250052454c3df557d520c8f73637d9e2c5321ff7935a9e7075

Observation a00768fd-0dcd-4f0c-930b-e3d75620f5fc · outbound

This paper cites LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

Reference 51

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source=pdf_text observed=2026-08-01T13:16:16.022106Z digest=sha256:7e890468c97b5087018dc1c29fdf5feb62833896bccce4e6000ab3c17b0afec4

Observation 51d40985-f280-4105-a48a-ed877cbea1f0 · outbound

This paper cites Train short, inference long: Training-free horizon extension for autoregressive video generation.arXiv preprint arXiv:2602.14027, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Train short, inference long: Training-free horizon extension for autoregressive video generation.arXiv preprint arXiv:2602.14027, 2026

Reference 52

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source=pdf_text observed=2026-08-01T13:16:16.096898Z digest=sha256:048b4b4a0d71f96ced64f3154ee716d983995cc21132eb5f229c27ff77cb3802

Observation 95342d94-4aba-4ebb-92b3-b4e5443d6501 · outbound

This paper cites PackForcing: Short video training suffices for long video sampling and long context infer- ence.arXiv preprint arXiv:2603.25730, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU PackForcing: Short video training suffices for long video sampling and long context infer- ence.arXiv preprint arXiv:2603.25730, 2026

Reference 53

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.154360Z digest=sha256:8e43c989f1f1809d54a4fb09e45afea711d38058630369ec7f7a1be0684b77b3

Observation 8ea55d0e-2f7d-47fa-bb9d-78796b313f93 · outbound

This paper cites The Matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU The Matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026

Reference 54

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.274979Z digest=sha256:058c1a70010a0bba5bc5d5bc4552b3c7de07cb64d4f1acc8036f1a86e2780056

Observation ed950398-0591-4097-8870-8b84406c46f4 · outbound

This paper cites Matrix-game 2.0: An open-source real-time and streaming interactive world model.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Matrix-game 2.0: An open-source real-time and streaming interactive world model

Reference 55

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.349760Z digest=sha256:39c4080f7785bf43499d58bb199a8f4325dc122abe59315325ea7934f333850e

Observation af8ab288-8493-46dd-97f1-360b2448642a · outbound

This paper cites MotionCtrl: A unified and flexible motion controller for video generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU MotionCtrl: A unified and flexible motion controller for video generation

Reference 56

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no resolver link, observed 2026-08-01T13:16:16.401321Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.401321Z digest=sha256:f279f9501bec9a3ecb0638d2f43f3ed603239bc6f7f15b4f2a73a978028d49dc

Observation 8e622da8-8c9e-4d84-9d1a-4bb8a87c9656 · outbound

This paper cites ReCamMaster: Camera-controlled generative rendering from a single video.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU ReCamMaster: Camera-controlled generative rendering from a single video

Reference 57

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no resolver link, observed 2026-08-01T13:16:16.485268Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.485268Z digest=sha256:3f0f5cb1259cb1bb95bc780d0bb713573e97c50be105572dcfd22f6e26fbe96b

Observation 7d2371cd-1074-4c15-9101-35fc82fa488a · outbound

This paper cites SpaceTimePilot: Generative rendering of dynamic scenes across space and time.arXiv preprint arXiv:2512.25075, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU SpaceTimePilot: Generative rendering of dynamic scenes across space and time.arXiv preprint arXiv:2512.25075, 2025

Reference 58

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.551796Z digest=sha256:a5ee90375d833bce92d58ad3090b569f13470cc484013392acb87380ca3b9597

Observation 0cc7e3f8-0d19-4d64-8a86-564a3653ec81 · outbound

This paper cites Generative camera dolly: Extreme monocular dynamic novel view synthesis.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Generative camera dolly: Extreme monocular dynamic novel view synthesis

Reference 59

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no resolver link, observed 2026-08-01T13:16:16.704748Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.704748Z digest=sha256:2f990e6ddbc6f5ef9aedd65a0ca185e32a1c88ffae1352825af90c089ec1db52

Observation 060a8466-e8e3-4a47-8527-cf160d571638 · outbound

This paper cites CameraCtrl: Enabling Camera Control for Text-to-Video Generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Reference 60

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.803490Z digest=sha256:15e9ce862aeffc880d46bd91809dafcbc091c83833b1d4f360a2680712669921

Observation 2f64ab9d-2e0e-4d64-957a-151a1b1b4296 · outbound

This paper cites DualCamCtrl: Dual-branch diffusion model for geometry-aware camera-controlled video generation.arXiv preprint arXiv:2511.23127, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU DualCamCtrl: Dual-branch diffusion model for geometry-aware camera-controlled video generation.arXiv preprint arXiv:2511.23127, 2025

Reference 61

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.859242Z digest=sha256:e63a00dbed107c9ade56b357ec4949573dad48d686cfe23386a8f7be5a90e3bd

Observation 27e2bb95-b9e2-4342-8b03-17794042e805 · outbound

This paper cites Stable Virtual Camera: Generative view synthesis with diffusion models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Stable Virtual Camera: Generative view synthesis with diffusion models

Reference 62

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.863207Z digest=sha256:672316032b710967bbbca154ea5fdd92e87fd331015357e4311bbe8bec8a6c5e

Observation 44442456-b97b-41a2-bbe9-0d3b398df01a · outbound

This paper cites Cameras as relative positional encoding.Advances in Neural Information Processing Systems, 38:15984–16009, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Cameras as relative positional encoding.Advances in Neural Information Processing Systems, 38:15984–16009, 2026

Reference 63

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source=pdf_text observed=2026-08-01T13:16:16.874357Z digest=sha256:c3e85a567af9a1fc3d7612fd068659053366d0c3b992e7b6c3ecf17f02c34691

Observation 28c7187d-619d-44d3-94f7-7cd7fb8b595f · outbound

This paper cites ReRoPE: Repurposing RoPE for relative camera control.arXiv preprint arXiv:2602.08068, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU ReRoPE: Repurposing RoPE for relative camera control.arXiv preprint arXiv:2602.08068, 2026

Reference 64

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source=pdf_text observed=2026-08-01T13:16:16.888106Z digest=sha256:1785a0807f8964fd311ba47ea0c78fef88518947f9588014b4699887aaa4bbb7

Observation 45aa0335-eaf5-419d-88dc-13c6d913ab30 · outbound

This paper cites BulletTime: Decoupled control of time and camera pose for video generation.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU BulletTime: Decoupled control of time and camera pose for video generation

Reference 65

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.903898Z digest=sha256:8ef43ed74093cd2d4cd6920b76c852f4f7d6d3f4a2e0c1e4264a1ecae11c101c

Observation 10d9aa90-b7d4-475b-af8a-de525e976413 · outbound

This paper cites Autoregressive adversarial post-training for real-time interactive video genera- tion.Advances in Neural Information Processing Systems, 38:41061–41086, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Autoregressive adversarial post-training for real-time interactive video genera- tion.Advances in Neural Information Processing Systems, 38:41061–41086, 2026

Reference 66

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source=pdf_text observed=2026-08-01T13:16:16.923648Z digest=sha256:12ed735c3ee322560a38b9257f4015b6cb1852a35992400ff1b83b673c921b0f

Observation 1f525d61-fcf1-40a7-ad0b-900f21d2260f · outbound

This paper cites LTX-Video: Realtime Video Latent Diffusion.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU LTX-Video: Realtime Video Latent Diffusion

Reference 67

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:16.943537Z digest=sha256:305530d033302d87d14f45f50ead5980032c163505e4879c8b248b875bbf0f51

Observation 466e355d-580c-4733-9e4a-6b5b4270b419 · outbound

This paper cites Freeman, and Taesung Park.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Freeman, and Taesung Park

Reference 68

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source=pdf_text observed=2026-08-01T13:16:16.985521Z digest=sha256:9c61b3acc502ec9539f595cb2fa0f2430d42921af21db5cd462bf9c811e331c6

Observation f74d8c35-69ad-4c43-903e-7850f3c48f4d · outbound

This paper cites Improved distribution matching distillation for fast image synthesis.Advances in neural information processing systems, 37:47455–47487, 2024.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Improved distribution matching distillation for fast image synthesis.Advances in neural information processing systems, 37:47455–47487, 2024

Reference 69

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source=pdf_text observed=2026-08-01T13:16:17.019397Z digest=sha256:fa8fbd26a6a3dcb144de9b8bf4b68c220fd11ff23f9b1dcbabecb27a76e34859

Observation e6f7bf0e-b77f-47eb-824f-d10b0b1afe4a · outbound

This paper cites Consistency models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Consistency models

Reference 70

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:17.106414Z digest=sha256:afd4b9f5de9023f9f8165cc4a3ffc624506f16e096feb29923d6bd74025e7b02

Observation 165c25eb-7198-4aff-a723-665686f2188d · outbound

This paper cites MAGI-1: Autoregressive Video Generation at Scale.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU MAGI-1: Autoregressive Video Generation at Scale

Reference 71

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no resolver link, observed 2026-08-01T13:16:17.160676Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:17.160676Z digest=sha256:a62a6474affd5b4f4bf0701b42ace5c2012d8438a274188115de160368831e63

Observation fd00504c-f878-450c-9ecd-4032a310fba6 · outbound

This paper cites MotionStream: Real-time video generation with interactive motion controls.arXiv preprint arXiv:2511.01266, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU MotionStream: Real-time video generation with interactive motion controls.arXiv preprint arXiv:2511.01266, 2025

Reference 72

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source=pdf_text observed=2026-08-01T13:16:17.214099Z digest=sha256:9bebf225ea50b225749c6d72509372b44263c87f96e97d349d0908335c472aad

Observation 13b0cf51-86a6-4e58-8bbd-07a85fd67a47 · outbound

This paper cites Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Reference 73

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source=pdf_text observed=2026-08-01T13:16:17.286147Z digest=sha256:ad5f1eb0c0153b652799b8301113d11b13616b43e2cccc928bc480094ad78247

Observation 4d120bc1-546f-4a0a-b934-d664bf480c50 · outbound

This paper cites DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models

Reference 74

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source=pdf_text observed=2026-08-01T13:16:17.349352Z digest=sha256:0c3fdca196392c740a4305f634628380020c401538c2d4137b49764803b85006

Observation e6b891bc-a25d-4729-b7a3-c25833573afa · outbound

This paper cites Swift- Fusion: Scalable sequence parallelism for distributed inference of diffusion transformers on GPUs.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Swift- Fusion: Scalable sequence parallelism for distributed inference of diffusion transformers on GPUs

Reference 75

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source=pdf_text observed=2026-08-01T13:16:17.438570Z digest=sha256:f3201f75ad84e3ff10f41baed64c152f6d962cd2ee9066907c82db7b01d18fe4

Observation 30af0262-9f03-414a-a25e-33c7ebb8ed3d · outbound

This paper cites Yunjing AMAP: AI-powered 3D reconstruction and digital twin platform.https: //yunjing.amap.com/, 2023.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Yunjing AMAP: AI-powered 3D reconstruction and digital twin platform.https: //yunjing.amap.com/, 2023

Reference 76

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source=pdf_text observed=2026-08-01T13:16:17.590158Z digest=sha256:a99b8fef9a419bf1f6bc365edcef7b5c055c61ed3f3d03c4e237e617f5e620ca

Observation 3060fdbf-e041-4274-a95e-d66c6aff00c4 · outbound

This paper cites ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

Reference 77

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source=pdf_text observed=2026-08-01T13:16:17.736912Z digest=sha256:59339af94ae2861fc45a28d4888edc76427fdc0d807aa5988c7153c5f2ac4d94

Observation b98b392c-2ae9-4213-bb1f-b5a11a6497bf · outbound

This paper cites DeepVerse: 4D Autoregressive Video Generation as a World Model.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU DeepVerse: 4D Autoregressive Video Generation as a World Model

Reference 78

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source=pdf_text observed=2026-08-01T13:16:17.905331Z digest=sha256:4a6fa1790781571ba242b305c17b182039954f55acce5af915be89def2a7304a

Observation bc9c2099-4a4b-40e2-8c11-d0d2a2a93190 · outbound

This paper cites TAEHV: Tiny AutoEncoder for Hunyuan Video.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU TAEHV: Tiny AutoEncoder for Hunyuan Video

Reference 79

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no resolver link, observed 2026-08-01T13:16:18.025751Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-01T13:16:18.025751Z digest=sha256:cf76adff246932d0a58c15c4ad40ad5b20c193e2175c06d1ce684f76776b350b

Observation 9ae7612c-1f28-4309-9d4e-749db20bf7d9 · outbound

This paper cites FramePack: Practical video diffusion with frame context packing.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU FramePack: Practical video diffusion with frame context packing

Reference 80

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source=pdf_text observed=2026-08-01T13:16:18.135412Z digest=sha256:2866322d02cb361d2893d1885d3e9023fcd81b9e694feba958af80ce3f1805b3

Observation aebb0039-d39d-42dd-baae-18de2555928b · outbound

This paper cites LightX2V: Light video generation inference framework.https:// github.com/ModelTC/lightx2v, 2025.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU LightX2V: Light video generation inference framework.https:// github.com/ModelTC/lightx2v, 2025

Reference 81

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source=pdf_text observed=2026-08-01T13:16:18.221499Z digest=sha256:8ae66f8a10259c1b8f1b3f2590c4a77064364d6ecfcab67354e218f696019415

Observation 8783f33d-5b7f-4155-8ddd-265b75b6567e · outbound

This paper cites SageAttention2: Efficient attention with thorough outlier smoothing and per-thread INT4 quantization.arXiv preprint arXiv:2411.10958, 2024.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU SageAttention2: Efficient attention with thorough outlier smoothing and per-thread INT4 quantization.arXiv preprint arXiv:2411.10958, 2024

Reference 82

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source=pdf_text observed=2026-08-01T13:16:18.333847Z digest=sha256:9e8d5d2240040b5582de93289ae006fbe8cf52eda3ea28d780f5e824635c4eda

Observation 34cb7c60-5eff-496d-afde-fc58c7079462 · outbound

This paper cites TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate

Reference 83

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source=pdf_text observed=2026-08-01T13:16:18.521096Z digest=sha256:fc2d9e1a970190de8ceca817fe46cc94ed7140bc2662873ab8fd6329a116c9d0

Observation d189b627-8cfb-4fb4-a930-a944dfa7e16d · outbound

This paper cites WorldRoamBench: An open-world benchmark for long-horizon stability of interactive world mod- els, 2026.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU WorldRoamBench: An open-world benchmark for long-horizon stability of interactive world mod- els, 2026

Reference 84

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source=pdf_text observed=2026-08-01T13:16:18.688915Z digest=sha256:fdd9b226c35c5a8cf353d14a1712ccbe308e25887633b04bcec568e957eeb9fd

Observation 84906fa5-7828-42bd-8147-ed16b63e7aa1 · outbound

This paper cites Alibaba launches HappyOyster, a world model product for real-time immersive creation and interaction.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Alibaba launches HappyOyster, a world model product for real-time immersive creation and interaction

Reference 85

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source=pdf_text observed=2026-08-01T13:16:18.753448Z digest=sha256:31ece59e20438fb6a09c785776161a548f74122d382979da0556b21f934c5a22

Observation 2c0038a1-9ad2-47b6-9356-c19f36149afd · outbound

This paper cites Advancing Open-source World Models.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Advancing Open-source World Models

Reference 86

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source=pdf_text observed=2026-08-01T13:16:18.842326Z digest=sha256:e1c825c1066f35bced88080d0ad9a9156628012bdbe3677c6c878f3a168333ca

Observation 5c154348-0411-46ce-8d5c-3159abe95d5f · outbound

This paper cites HY-World 1.5: A systematic framework for interactive world modeling with real-time latency and geometric consistency.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU HY-World 1.5: A systematic framework for interactive world modeling with real-time latency and geometric consistency

Reference 87

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source=pdf_text observed=2026-08-01T13:16:18.942859Z digest=sha256:edd579c79727411e32e125fb849c2ec672d4287fe5636ba473560044bc0ec0da

Observation 60cbbfc1-90d7-4d77-ba6e-dd00d214abe2 · outbound

This paper cites HPSv3: Towards wide-spectrum human preference score.

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU HPSv3: Towards wide-spectrum human preference score

Reference 88

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no resolver link, observed 2026-08-01T13:16:19.028265Z

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source=pdf_text observed=2026-08-01T13:16:19.028265Z digest=sha256:16677ef778c9a60516d7890771725df09676c8fc021ef2a7d9c69a323f59fdb0

Pith citing papers

No inbound Pith citation observations are available.