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Paper Citation Record · LEDGER

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings

As of 23 August 2026, this Paper Citation Record lists 23 of 23 outbound references and 0 inbound Pith citation observations for arXiv:1909.00699.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
1909.00699 v1

Coverage vector

measured 23 of 23 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-14T05:43:29.901368Z

measured 23 of 23 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

23 of 23 outbound references displayed

  • verified exact4
  • verified fuzzy8
  • unresolved8
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch3

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 74f15cdc-02bb-488f-a2f8-c7a610a8b60d · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.233913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 7c8e92ca-8cd5-4fb0-a318-6634a1143dd7 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 2

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.878027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation aec2c205-8f0d-4a13-b772-2a262af8dab4 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.815868Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.279087Z digest=sha256:e29a40426c33347c77b7af618fd965441aba6d1a772a64a29c4791921128d183

Observation 32b43e52-bc8f-447d-b114-549ceeaae36d · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 4

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.716386Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.287649Z digest=sha256:85fd5da200ff88e63c7ab75ffe6ab1ca4ada2d3605ac919eb4218b27d75e3f27

Observation 2e991a65-7097-4660-ab34-4f719d311bc5 · outbound

This paper cites available online.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings available online

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.699004Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.340806Z digest=sha256:a9d9569bfc9550e3e7cd158e60147b3c3a4bfe4259e5218ff7c200147b24839c

Observation 4ba213c1-db5f-45a4-8655-85b4129559e5 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 6

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.587778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.409767Z digest=sha256:651a021f69ed8b532d652482af08db7ed16fa676a0c942293becde37ceb4d1b5

Observation 96d12721-d8db-490e-a35b-4c68c319c761 · outbound

This paper cites International Journal of Information and Education Technology 7(12), 914–920 (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Information and Education Technology 7(12), 914–920 (2017)

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.527642Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.416557Z digest=sha256:5bbbdbdbc4dd0805cda2cb2ad97d5c60a5044f0f486d0b9834db4eeb13a17aac

Observation b1df824a-6bb8-4a4f-99a3-ac72e68b83c5 · outbound

This paper cites Games 9(3) (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Games 9(3) (2018)

Reference 8

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.266454Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.423536Z digest=sha256:7c1a41652bad7adaa17853df28b0d96a05d32c67ad88b04e8b7982f656764368

Observation 1ac4cf8a-2f38-4252-8a64-bf5bd674743a · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 9

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.507250Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.429285Z digest=sha256:76390767390174c6f602e85e1d600f579c2679c90e15cc13185c664b1ff0020b

Observation b8a4a8eb-d40a-4f5d-9e84-2fa350535649 · outbound

This paper cites In: 2016 IEEE 11th International Symposium on Applied Computational Intelligence and Informatics (SACI).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2016 IEEE 11th International Symposium on Applied Computational Intelligence and Informatics (SACI)

Reference 10

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.875839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.485966Z digest=sha256:f870fdf6169d819eebe8429fc43015a1ce88d02147a67f0486610636c1246672

Observation 90ebaad0-3144-4284-9cbe-0966b4848c00 · outbound

This paper cites Inter- national Journal of Child-Computer Interaction 16, 9 – 15 (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Inter- national Journal of Child-Computer Interaction 16, 9 – 15 (2018)

Reference 11

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.165207Z

Source-reported events for the cited work

correction dated 2024-07-14. Source: crossref record 10.1016/j.ijcci.2024.100671->10.1016/j.ijcci.2017.10.001:correction, observed 2026-07-11T03:11:46.151749+00:00. This notice travels one citation hop only.

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Observation 64a8c30c-3401-42cb-9127-837bcb0656c5 · outbound

This paper cites In: Proceedings of the FabLearn Europe 2019 Conference.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Proceedings of the FabLearn Europe 2019 Conference

Reference 12

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.718075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.641369Z digest=sha256:433dabec5e3d9e665186355a13909e149245f75aecc3879e1a03ff3e90739314

Observation ccb21b91-92c8-4f47-b426-36959435145f · outbound

This paper cites In: European Conference on Ambient Intelligence.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: European Conference on Ambient Intelligence

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.333401Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.646065Z digest=sha256:fca300df641d7fa066f1fa389cdc8664a40bb737146ca1166b42285463bf7693

Observation 0431dd1f-0be6-4faf-9208-e9b3a92dad97 · outbound

This paper cites In: Kameas, A., Stathis, K.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Kameas, A., Stathis, K

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.309719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.652712Z digest=sha256:834687ba3838f24e6710cc8567c7fc9681332b5e915ce829a1b19f2eef6a926b

Observation 0105f40a-57ea-41a7-b321-0d7307b5d450 · outbound

This paper cites In: 2016 IEEE Frontiers in Education Conference (FIE).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2016 IEEE Frontiers in Education Conference (FIE)

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.658222Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T05:43:29.658222Z digest=sha256:81621435f3f339b7373e586fbafc0372ba0eae6f87e4a1e60632e4f97c982316

Observation 5efa1f3c-ca27-453f-a566-1607546cfb0b · outbound

This paper cites International Journal of Child-Computer Interaction 17, 72–82 (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Child-Computer Interaction 17, 72–82 (2018)

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.249665Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.668318Z digest=sha256:7ab5baa5091cfeb47072211dcd2e83f4b1c2efdc242d0adb6ec3f0b24df8bc1d

Observation ad221eb2-681b-4efb-b212-6da716adb574 · outbound

This paper cites In: Proceedings of the 2017 Conference on Designing Interactive Systems.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Proceedings of the 2017 Conference on Designing Interactive Systems

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.156772Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.772852Z digest=sha256:76a7299738a1ec08cac137765dfae0d643fffeddaa6e5b3feeb601f85a3bf7bb

Observation 5b6884c1-a9a4-41b8-a72c-9e5b6536a6a6 · outbound

This paper cites International Journal of Child-Computer Interaction 20, 43 – 53 (2019).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Child-Computer Interaction 20, 43 – 53 (2019)

Reference 18

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.081040Z

Source-reported events for the cited work

correction dated 2024-07-17. Source: crossref record 10.1016/j.ijcci.2024.100673->10.1016/j.ijcci.2019.03.003:correction, observed 2026-07-11T03:11:21.366202+00:00. This notice travels one citation hop only.

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Observation 8c4250d1-30a5-45ac-bbef-351a3087abfd · outbound

This paper cites Entertainment Computing 18, 57 – 78 (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Entertainment Computing 18, 57 – 78 (2017)

Reference 19

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.029129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.783066Z digest=sha256:1d7d8b5b3ff08a450dc820909421bb55fb3b486b55e27e4b31b4f304d33ab0df

Observation 872680ab-492b-47ed-bcc9-56992e56cc14 · outbound

This paper cites In: ASEE Annual Conference & Ex- position (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: ASEE Annual Conference & Ex- position (2017)

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.135181Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation f8b83946-0ae6-413e-9e3e-b2eda288c1af · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.890944Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T05:43:29.890944Z digest=sha256:e98f4fc8fdf335f4e322a595e9af760451896656d270fd638509ff0f137ed42a

Observation 0dc75abf-2478-4168-a0d7-dcf6962b9576 · outbound

This paper cites In: European Conference on Ambient Intelligence.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: European Conference on Ambient Intelligence

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:30.979254Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.896622Z digest=sha256:540a772e94ff46ecb59e85dcb87dcaea6427205fa5845d2176efda895a9032cc

Observation ef2ee71f-ec68-488c-9a66-15b46690e188 · outbound

This paper cites In: 2017 13th International Conference on Electronics, Computer and Computation (ICECCO).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2017 13th International Conference on Electronics, Computer and Computation (ICECCO)

Reference 23

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.426127Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-14T05:43:29.901368Z digest=sha256:67bb704e08008c532c8153bb43541e15ce000e4314ca00d25a3718f93bb8a552

Pith citing papers

No inbound Pith citation observations are available.