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Hybrid Reward Architecture for Reinforcement Learning
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One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.
Forward citations
Cited by 2 Pith papers
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Strategy Masking: A Method for Guardrails in Value-based Reinforcement Learning Agents
Reward decomposition plus a learnable mask lets a Coup-playing DQN agent suppress lying at inference time without retraining and with little loss of win rate.
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Perspectives for Direct Interpretability in Multi-Agent Deep Reinforcement Learning
A perspective paper that advocates direct, post hoc interpretability for multi-agent deep reinforcement learning and offers a taxonomy of where those methods might apply.
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