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Exploring the Potential of Qutrits for Quantum Optimization of Graph Coloring

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arxiv 2308.08050 v1 pith:ZNT5I46U submitted 2023-08-15 quant-ph

classification quant-ph
keywords quantumpotentialquditsqutritscircuitcoloringdevicesencoding
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent hardware demonstrations and advances in circuit compilation have made quantum computing with higher-dimensional systems (qudits) on near-term devices an attractive possibility. Some problems have more natural or optimal encodings using qudits over qubits. We explore this potential by formulating graph 3-coloring, a well-known and difficult problem with practical applications, using qutrits, and solve it using the quantum approximate optimization algorithm (QAOA). Qutrit-based cost and mixer Hamiltonians are constructed along with appropriate quantum circuits using qutrit gates. We run noiseless simulations using PennyLane to compare the formulation against qubit-based QAOA, and analyze the solution quality and resources required. Preliminary results show that the qutrit encoding finds more accurate solutions with a comparable set of hyperparameters, uses half as many qudits, and has a notably smaller circuit depth per layer than an efficient qubit encoding. This work suggests that qutrits may be useful in solving some problems on near-term devices, however further work is required to assess their potential in a noisy environment.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Non-Abelian dynamics on a cube: improving quantum compilation through qudit-based simulations

    quant-ph 2025-06 conditional novelty 7.0 of 10

    A qudit-based circuit for SU(2) lattice gauge theory on a cube, with improved decompositions for uniformly-controlled rotations and new elementary-gate resource estimates.

  2. Quantum annealing in SU(3) multiplet space with nonlocal drivers

    quant-ph 2026-07 conditional novelty 6.0 of 10

    Two-driver SU(3) annealing with hand-drawn paths that avoid gap closures reaches global minima on three rugged landscapes, and often beats transverse-field annealing, although the paths are chosen by eye from the gap maps.

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