Matthew Stephenson
Identifiers
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Papers (12)
- Best Agent Identification for General Game Playing cs.LG · 2025 · author #1
- Ludii as a Competition Platform cs.AI · 2019 · author #1
- Ludii and XCSP: Playing and Solving Logic Puzzles cs.AI · 2019 · author #3
- An Empirical Evaluation of Two General Game Systems: Ludii and RBG cs.AI · 2019 · author #2
- An Overview of the Ludii General Game System cs.AI · 2019 · author #1
- "Did You Hear That?" Learning to Play Video Games from Audio Cues cs.AI · 2019 · author #2
- Foundations of Digital Arch{\ae}oludology cs.AI · 2019 · author #4
- Using Restart Heuristics to Improve Agent Performance in Angry Birds cs.AI · 2019 · author #4
- Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates cs.LG · 2019 · author #3
- Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds cs.AI · 2019 · author #1
- The 2017 AIBIRDS Competition cs.AI · 2018 · author #1
- Deceptive Games cs.AI · 2018 · author #2
Mentions
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Frequent Coauthors
- Cameron Browne 6 shared papers
- Dennis J. N. J. Soemers 6 shared papers
- \'Eric Piette 6 shared papers
- Jochen Renz 4 shared papers
- Peng Zhang 2 shared papers
- Abdallah Saffidine 1 shared papers
- Alex de Voogt 1 shared papers
- Alex Newcombe 1 shared papers
- C\'edric Piette 1 shared papers
- Christian Salge 1 shared papers
- Damien Anderson 1 shared papers
- David Parlett 1 shared papers
- Dennis Soemers 1 shared papers
- Eddie Duggan 1 shared papers
- Eric Piette 1 shared papers
- Fred Horn 1 shared papers
- Jo\~ao Pedro Neto 1 shared papers
- John Levine 1 shared papers
- Jorge Nuno Silva 1 shared papers
- Julian Togelius 1 shared papers