A two-level distributed coordination method for multi-robot 3D patrolling that separates topological target selection using shared idleness from metric spatial conflict resolution via traversability functions and 3D SLAM.
Multi-Robot Adversarial Patrolling: Facing a Full-Knowledge Opponent
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abstract
The problem of adversarial multi-robot patrol has gained interest in recent years, mainly due to its immediate relevance to various security applications. In this problem, robots are required to repeatedly visit a target area in a way that maximizes their chances of detecting an adversary trying to penetrate through the patrol path. When facing a strong adversary that knows the patrol strategy of the robots, if the robots use a deterministic patrol algorithm, then in many cases it is easy for the adversary to penetrate undetected (in fact, in some of those cases the adversary can guarantee penetration). Therefore this paper presents a non-deterministic patrol framework for the robots. Assuming that the strong adversary will take advantage of its knowledge and try to penetrate through the patrols weakest spot, hence an optimal algorithm is one that maximizes the chances of detection in that point. We therefore present a polynomial-time algorithm for determining an optimal patrol under the Markovian strategy assumption for the robots, such that the probability of detecting the adversary in the patrols weakest spot is maximized. We build upon this framework and describe an optimal patrol strategy for several robotic models based on their movement abilities (directed or undirected) and sensing abilities (perfect or imperfect), and in different environment models - either patrol around a perimeter (closed polygon) or an open fence (open polyline).
fields
cs.RO 1years
2019 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
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3D Multi-Robot Patrolling with a Two-Level Coordination Strategy
A two-level distributed coordination method for multi-robot 3D patrolling that separates topological target selection using shared idleness from metric spatial conflict resolution via traversability functions and 3D SLAM.