VPD frames language feedback learning as variational EM so the teacher policy refines itself via trust-region updates on outcomes while the student learns dense token distributions on its own rollouts, outperforming fixed-teacher baselines on reasoning and code tasks.
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Direct nash optimization: Teaching language models to self-improve with general preferences
11 Pith papers cite this work. Polarity classification is still indexing.
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TBPO posits a token-level Bradley-Terry model and derives a Bregman-divergence density-ratio matching loss that generalizes DPO while preserving token-level optimality.
The paper establishes the first tilde O(epsilon^{-1}) upper bounds and matching lower bounds for forward-KL-regularized offline contextual bandits under single-policy concentrability in both tabular and general function approximation settings.
KTO aligns LLMs by directly maximizing prospect-theoretic utility on binary signals and matches or exceeds preference-based methods like DPO from 1B to 30B parameters.
Introduces HRC model for game-theoretic decomposition of preferences into orthogonal transitive and cyclic components, paired with DSPPO for dynamic Nash-seeking alignment, reporting gains over BT and GPM baselines on RewardBench and downstream LLM evaluations.
CAGE uses common-agency games and an EPEC algorithm to compute equilibrium policies that balance multiple conflicting objectives for test-time LLM alignment.
CoAct synergistically merges self-rewarding and active learning via self-consistency to select reliable AI labels and oracle-needed samples, delivering 8-13% gains on GSM8K, MATH, and WebInstruct.
MNPO extends NLHF to multiplayer Nash games, inheriting equilibrium guarantees while showing empirical gains on instruction-following benchmarks under diverse preferences.
PRIME enables online process reward model updates in LLM RL using implicit rewards from rollouts and outcome labels, yielding 15.1% average gains on reasoning benchmarks and surpassing a stronger instruct model with 10% of the data.
SCoRe uses multi-turn online RL with regularization on self-generated traces to improve LLM self-correction, achieving 15.6% and 9.1% gains on MATH and HumanEval for Gemini models.
The book introduces the origins, mathematical setup, and optimization stages of RLHF including reward modeling, reinforcement learning, rejection sampling, and direct alignment algorithms.
citing papers explorer
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Learning from Language Feedback via Variational Policy Distillation
VPD frames language feedback learning as variational EM so the teacher policy refines itself via trust-region updates on outcomes while the student learns dense token distributions on its own rollouts, outperforming fixed-teacher baselines on reasoning and code tasks.
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TokenRatio: Principled Token-Level Preference Optimization via Ratio Matching
TBPO posits a token-level Bradley-Terry model and derives a Bregman-divergence density-ratio matching loss that generalizes DPO while preserving token-level optimality.
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Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability
The paper establishes the first tilde O(epsilon^{-1}) upper bounds and matching lower bounds for forward-KL-regularized offline contextual bandits under single-policy concentrability in both tabular and general function approximation settings.
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KTO: Model Alignment as Prospect Theoretic Optimization
KTO aligns LLMs by directly maximizing prospect-theoretic utility on binary signals and matches or exceeds preference-based methods like DPO from 1B to 30B parameters.
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Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment
Introduces HRC model for game-theoretic decomposition of preferences into orthogonal transitive and cyclic components, paired with DSPPO for dynamic Nash-seeking alignment, reporting gains over BT and GPM baselines on RewardBench and downstream LLM evaluations.
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Common-agency Games for Multi-Objective Test-Time Alignment
CAGE uses common-agency games and an EPEC algorithm to compute equilibrium policies that balance multiple conflicting objectives for test-time LLM alignment.
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CoAct: Co-Active LLM Preference Learning with Human-AI Synergy
CoAct synergistically merges self-rewarding and active learning via self-consistency to select reliable AI labels and oracle-needed samples, delivering 8-13% gains on GSM8K, MATH, and WebInstruct.
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Multiplayer Nash Preference Optimization
MNPO extends NLHF to multiplayer Nash games, inheriting equilibrium guarantees while showing empirical gains on instruction-following benchmarks under diverse preferences.
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Process Reinforcement through Implicit Rewards
PRIME enables online process reward model updates in LLM RL using implicit rewards from rollouts and outcome labels, yielding 15.1% average gains on reasoning benchmarks and surpassing a stronger instruct model with 10% of the data.
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Training Language Models to Self-Correct via Reinforcement Learning
SCoRe uses multi-turn online RL with regularization on self-generated traces to improve LLM self-correction, achieving 15.6% and 9.1% gains on MATH and HumanEval for Gemini models.
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Reinforcement Learning from Human Feedback
The book introduces the origins, mathematical setup, and optimization stages of RLHF including reward modeling, reinforcement learning, rejection sampling, and direct alignment algorithms.