PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
Light4GS: Lightweight compact 4D Gaussian splatting generation via context model
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DVP-MVS++ combines depth-normal-edge alignment via erosion-dilation and harmonized visibility priors with geometry consistency checks to achieve state-of-the-art multi-view stereo results on ETH3D, Tanks & Temples, and Strecha.
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PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
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DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo
DVP-MVS++ combines depth-normal-edge alignment via erosion-dilation and harmonized visibility priors with geometry consistency checks to achieve state-of-the-art multi-view stereo results on ETH3D, Tanks & Temples, and Strecha.