With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
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cs.LG 3years
2026 3verdicts
UNVERDICTED 3representative citing papers
A dynamic pruning reduction from agnostic to realizable online learning via weak-consistency oracles achieves O(T^{d_VC+1}) query complexity with near-optimal regret and supplies matching upper and lower bounds on the regret-oracle tradeoff.
A modular reduction from budget-constrained contextual bandits with adversarial contexts to unconstrained bandits via surrogate rewards, yielding improved guarantees and an efficient algorithm based on SquareCB.
citing papers explorer
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Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
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Regret-Oracle Complexity Tradeoffs in Agnostic Online Learning
A dynamic pruning reduction from agnostic to realizable online learning via weak-consistency oracles achieves O(T^{d_VC+1}) query complexity with near-optimal regret and supplies matching upper and lower bounds on the regret-oracle tradeoff.
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Constrained Contextual Bandits with Adversarial Contexts
A modular reduction from budget-constrained contextual bandits with adversarial contexts to unconstrained bandits via surrogate rewards, yielding improved guarantees and an efficient algorithm based on SquareCB.