Eligibility traces in deep RL create a peak bias by amplifying distal TD errors into gradient shocks that fixed-step SGD cannot normalize, leading to overestimation of peak-reward trajectories and a mechanistic account of the peak-end rule.
Investigating Recurrence and Eligibility Traces in Deep Q-Networks
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abstract
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.
fields
cs.LG 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Trace-Mediated Peak Bias: Bridging Temporal Credit Assignment and Cognitive Heuristics in Deep Reinforcement Learning
Eligibility traces in deep RL create a peak bias by amplifying distal TD errors into gradient shocks that fixed-step SGD cannot normalize, leading to overestimation of peak-reward trajectories and a mechanistic account of the peak-end rule.