ChopGrad truncates backpropagation to local frame windows in video diffusion models, reducing memory from linear in frame count to constant while enabling pixel-wise loss fine-tuning.
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation
4 Pith papers cite this work. Polarity classification is still indexing.
abstract
Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often suffer from a domain gap with real-world data. In contrast, neural reconstruction methods like 3D Gaussian Splatting (3DGS) offer a scalable solution for creating photorealistic digital twins of real-world driving scenes. However, they struggle with dynamic object manipulation and reusability as their per-scene optimization-based methodology tends to result in incomplete object models with integrated illumination effects. This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome these limitations and enable realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as shadows and consistent lighting-in real time. This is achieved by training R3D2 on a novel dataset: 3DGS object assets are generated from in-the-wild AD data using an image-conditioned 3D generative model, and then synthetically placed into neural rendering-based virtual environments, allowing R3D2 to learn realistic integration. Quantitative and qualitative evaluations demonstrate that R3D2 significantly enhances the realism of inserted assets, enabling use-cases like text-to-3D asset insertion and cross-scene/dataset object transfer, allowing for true scalability in AD validation. To promote further research in scalable and realistic AD simulation, we release our code, see https://research.zenseact.com/publications/R3D2/.
citation-role summary
citation-polarity summary
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cs.CV 4years
2026 4roles
background 1polarities
background 1representative citing papers
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Unposed-to-3D learns simulation-ready 3D vehicle models from unposed real images by predicting camera parameters for photometric self-supervision, then adding scale prediction and harmonization.
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Point-cloud skeleton conditions and a Reset-and-Roll inference scheme enable stable frame-wise autoregressive driving video generation for closed-loop autonomous driving simulation.
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Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images
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