A regularization technique that treats diffusion model outputs as a similarity kernel during material optimization in inverse rendering, enabling joint reconstruction of geometry, materials, and illumination that satisfies the rendering equation and generalizes to new lighting.
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MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models post-training while preserving or exceeding original rendering quality through size-aware hyperparameter optimization.
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Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
A regularization technique that treats diffusion model outputs as a similarity kernel during material optimization in inverse rendering, enabling joint reconstruction of geometry, materials, and illumination that satisfies the rendering equation and generalizes to new lighting.
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MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
MesonGS++ achieves over 34x compression of 3D Gaussian Splatting models post-training while preserving or exceeding original rendering quality through size-aware hyperparameter optimization.