Constraining a PCGRL generator's action space with locally learned WFC constraints yields visually satisfying and playable puzzle-platform levels with desired global properties.
The VGLC: The Video Game Level Corpus
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.
citation-role summary
citation-polarity summary
fields
cs.AI 1years
2026 1verdicts
UNVERDICTED 1roles
dataset 1polarities
use dataset 1representative citing papers
citing papers explorer
-
Learning Local Constraints for Reinforcement-Learned Content Generators
Constraining a PCGRL generator's action space with locally learned WFC constraints yields visually satisfying and playable puzzle-platform levels with desired global properties.