A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.
Scott Mackenzie, and Thierry Hasbrouq
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Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.