GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.
Agentic Video Generation: From Text to Executable Event Graphs via Tool-Constrained LLM Planning
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Existing multi-agent video generation systems use LLM agents to orchestrate neural video generators, producing visually impressive but semantically unreliable outputs with no ground truth annotations. We present an agentic system that inverts this paradigm: instead of generating pixels, the LLM constructs a formal Graph of Events in Space and Time (GEST) -- a structured specification of actors, actions, objects, and temporal constraints -- which is then executed deterministically in a 3D game engine. A staged LLM refinement pipeline fails entirely at this task (0 of 50 attempts produce an executable specification), motivating a fundamentally different architecture based on a separation of concerns: the LLM handles narrative planning through natural language reasoning, while a programmatic state backend enforces all simulator constraints through validated tool calls, guaranteeing that every generated specification is executable by construction. The system uses a hierarchical two-agent architecture -- a Director that plans the story and a Scene Builder that constructs individual scenes through a round-based state machine -- with dedicated Relation Subagents that populate the logical and semantic edge types of the GEST formalism that procedural generation leaves empty, making this the first approach to exercise the full expressive capacity of the representation. We evaluate in two stages: autonomous generation against procedural baselines via a 3-model LLM jury, where agentic narratives win 79% of text and 74% of video comparisons; and seeded generation where the same text is given to our system, VEO 3.1, and WAN 2.2, with human annotations showing engine-generated videos substantially outperform neural generators on physical validity (58% vs 25% and 20%) and semantic alignment (3.75/5 vs 2.33 and 1.50).
fields
cs.CV 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
NEWTON improves physical accuracy in video generation by deploying a trainable planner that coordinates physics-aware tools and a verifier, raising joint accuracy on VideoPhy-2 without altering the base generators.
citing papers explorer
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GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
GroundShot introduces entity-grounded shot scheduling with online visual memory to improve consistency in multi-shot video generation and presents GroundBench for entity-level evaluation.
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NEWTON: Agentic Planning for Physically Grounded Video Generation
NEWTON improves physical accuracy in video generation by deploying a trainable planner that coordinates physics-aware tools and a verifier, raising joint accuracy on VideoPhy-2 without altering the base generators.