A lightweight graph attention model amortizes inverse kinematics to produce animation-ready rotations from sparse joint positions at over 650 FPS on CPU.
Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot
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Amortized Inverse Kinematics via Graph Attention for Real-Time Human Avatar Animation
A lightweight graph attention model amortizes inverse kinematics to produce animation-ready rotations from sparse joint positions at over 650 FPS on CPU.