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SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ray-casting of implicit representations have demonstrated accurate simulation of driving scenes, but are slow to train and render, hampering scalability. 3D Gaussian Splatting (3DGS) has demonstrated faster training and rendering times through rasterization, but is primarily restricted to pinhole camera sensors, preventing usage for realistic multi-sensor autonomy evaluation. Moreover, both NeRF and 3DGS couple the representation with the rendering procedure (implicit networks for ray-based evaluation, particles for rasterization), preventing interoperability, which is key for general usage. In this work, we present Sparse Local Fields (SaLF), a novel volumetric representation that supports rasterization and raytracing for unified multi-sensor simulation. SaLF represents volumes as a sparse set of 3D voxel primitives, where each voxel is a local implicit field. SaLF has fast training ($<$30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS for LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs. We demonstrate that SaLF has similar realism as existing self-driving sensor simulation methods while improving efficiency and enhancing capabilities, enabling more scalable simulation.

fields

cs.CV 1 cs.GR 1

years

2026 1 2025 1

verdicts

UNVERDICTED 2

representative citing papers

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

cs.GR · 2026-06-29 · unverdicted · novelty 6.0

GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.

Flux4D: Flow-based Unsupervised 4D Reconstruction

cs.CV · 2025-12-02 · unverdicted · novelty 6.0

Flux4D reconstructs large-scale dynamic 4D scenes unsupervised by predicting moving 3D Gaussians from photometric losses and static regularization when trained across multiple scenes.

citing papers explorer

Showing 2 of 2 citing papers.

  • GRay: Ray Tracing 3D Gaussians Near the Speed of Splats cs.GR · 2026-06-29 · unverdicted · none · ref 4 · internal anchor

    GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.

  • Flux4D: Flow-based Unsupervised 4D Reconstruction cs.CV · 2025-12-02 · unverdicted · none · ref 6 · internal anchor

    Flux4D reconstructs large-scale dynamic 4D scenes unsupervised by predicting moving 3D Gaussians from photometric losses and static regularization when trained across multiple scenes.