Large language models can meaningfully support the creation and decision-making processes for game design pillars in mixed-initiative workflows, as shown by a prototype tested in a game jam and with expert interviews.
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LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows
Large language models can meaningfully support the creation and decision-making processes for game design pillars in mixed-initiative workflows, as shown by a prototype tested in a game jam and with expert interviews.