EVA generates emotional behaviors in hundreds of virtual agents in real-time VR by mapping expressive gait and gaze features to perceived emotions via a data-driven precomputation.
Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We present a data-driven algorithm for generating gaits of virtual characters with varying dominance traits. Our formulation utilizes a user study to establish a data-driven dominance mapping between gaits and dominance labels. We use our dominance mapping to generate walking gaits for virtual characters that exhibit a variety of dominance traits while interacting with the user. Furthermore, we extract gait features based on known criteria in visual perception and psychology literature that can be used to identify the dominance levels of any walking gait. We validate our mapping and the perceived dominance traits by a second user study in an immersive virtual environment. Our gait dominance classification algorithm can classify the dominance traits of gaits with ~73% accuracy. We also present an application of our approach that simulates interpersonal relationships between virtual characters. To the best of our knowledge, ours is the first practical approach to classifying gait dominance and generate dominance traits in virtual characters.
fields
cs.HC 1years
2019 1verdicts
UNVERDICTED 1representative citing papers
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EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze
EVA generates emotional behaviors in hundreds of virtual agents in real-time VR by mapping expressive gait and gaze features to perceived emotions via a data-driven precomputation.