Qualitative study of BCI game prototypes for cerebral palsy rehabilitation identifies agency concerns from assistance and complementary role to traditional therapy based on therapist and user accounts.
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A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.
citing papers explorer
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What Holds Back Brain-Computer Interfaces? Uncovering Challenges and Opportunities in BCI-controlled Games for Cerebral Palsy Rehabilitation
Qualitative study of BCI game prototypes for cerebral palsy rehabilitation identifies agency concerns from assistance and complementary role to traditional therapy based on therapist and user accounts.
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Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.