A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.
Mandryk and Calvin Lough
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Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.