Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.
2013.New geometric data structures for collision detection and haptics
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Rethinking Collision Detection on GPU Ray Tracing Architecture
Mochi enables efficient collision detection for both uniform and non-uniform spherical particles on ray-tracing GPUs by introducing proxy spheres that decouple BVH bounds from search radii, with provable soundness and measured speedups over prior BVH and RT methods.