With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
Online iterative reinforce- ment learning from human feedback with general preference model
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The paper establishes the first tilde O(epsilon^{-1}) upper bounds and matching lower bounds for forward-KL-regularized offline contextual bandits under single-policy concentrability in both tabular and general function approximation settings.
STILL-2 uses imitation of distilled long-form thoughts, multi-rollout exploration on difficult problems, and iterative self-improvement of the dataset to train reasoning models that reach competitive performance on three challenging benchmarks.
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Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
With opponent-action feedback in zero-sum games, an efficient algorithm achieves near-optimal t^{-1/2} last-iterate convergence in duality gap with high probability.
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Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability
The paper establishes the first tilde O(epsilon^{-1}) upper bounds and matching lower bounds for forward-KL-regularized offline contextual bandits under single-policy concentrability in both tabular and general function approximation settings.
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Imitate, Explore, and Self-Improve: A Reproduction Report on Slow-thinking Reasoning Systems
STILL-2 uses imitation of distilled long-form thoughts, multi-rollout exploration on difficult problems, and iterative self-improvement of the dataset to train reasoning models that reach competitive performance on three challenging benchmarks.