Introduces ray-traced Gaussian shadow casting via exact opacity line integrals for 3DGS avatars, plus a proxy for temporal stability, achieving ~50 FPS with improved realism.
arXiv preprint arXiv:2311.16096 , year=
3 Pith papers cite this work. Polarity classification is still indexing.
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PiG-Avatar decouples Gaussian avatar geometry from body-template surfaces by anchoring Gaussians in a neural-field-governed volumetric canonical space and using barycentric transport for kinematics, yielding SOTA rendering on complex-clothing benchmarks.
A conditioning-guided constrained inversion method restricts avatar edits to a low-dimensional part-specific subspace and uses an information matrix spectrum from pipeline linearization to predict and ensure stability under sparse supervision.
citing papers explorer
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RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
Introduces ray-traced Gaussian shadow casting via exact opacity line integrals for 3DGS avatars, plus a proxy for temporal stability, achieving ~50 FPS with improved realism.
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PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
PiG-Avatar decouples Gaussian avatar geometry from body-template surfaces by anchoring Gaussians in a neural-field-governed volumetric canonical space and using barycentric transport for kinematics, yielding SOTA rendering on complex-clothing benchmarks.
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Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision
A conditioning-guided constrained inversion method restricts avatar edits to a low-dimensional part-specific subspace and uses an information matrix spectrum from pipeline linearization to predict and ensure stability under sparse supervision.