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arxiv: 2311.12897 · v2 · pith:HQOMUZ47 · submitted 2023-11-21 · cs.GR

A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis

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classification cs.GR
keywords dynamicgaussianrenderingcompactmemorymethodmulti-viewrepresentation
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3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per timestep, requiring a large amount of memory and at least a dozen observations per timestep. To address these limitations, we present a compact dynamic 3D Gaussian representation that models positions and rotations as functions of time with a few parameter approximations while keeping other properties of 3DGS including scale, color and opacity invariant. Our method can dramatically reduce memory usage and relax a strict multi-view assumption. In our experiments on monocular and multi-view scenarios, we show that our method not only matches state-of-the-art methods, often linked with slower rendering speeds, in terms of high rendering quality but also significantly surpasses them by achieving a rendering speed of $118$ frames per second (FPS) at a resolution of 1,352$\times$1,014 on a single GPU.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  2. Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting

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  3. PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming

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    PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency...

  4. SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

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    A feed-forward model regresses accurate Gaussian surfel geometry from sparse views using Nyquist-guided cross-view feature aggregation, achieving 100x speedup over optimization-based 3DGS surface methods on DTU benchmarks.

  5. Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

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    Structure-guided dynamic 3DGS methods deliver superior reconstruction fidelity and compactness on D-NeRF while gaussian-centric methods provide higher rendering speeds at the cost of quality variability and storage.

  6. A Survey on 3D Gaussian Splatting

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    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.