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arxiv: 2410.18082 · v2 · pith:YX2RRSKO · submitted 2024-10-23 · cs.LG

Prioritized Generative Replay

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classification cs.LG
keywords experiencegenerativeonlinereplayusefulagentapproachfunctions
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Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of "relevance functions" that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. BiTrajDiff: Bidirectional Trajectory Generation with Diffusion Models for Offline Reinforcement Learning

    cs.LG 2025-06 conditional novelty 7.0

    BiTrajDiff augments offline RL datasets by running independent forward and backward diffusion processes from intermediate states, yielding higher performance than prior one-directional data-augmentation baselines on D4RL.