Pith. sign in

REVIEW 3 major objections 4 minor 115 references

SoccerNet 2026 Challenges Results

T0 review · 3 major / 4 minor · reviewed 2026-07-09 · glm-5.2

Pith's one-line read 427 Teams, 5 Tasks: SoccerNet 2026 Benchmarks Sports Video Understanding

desk verdict Solid challenge report; small test sets for BAA and VQA need acknowledgment read the letter →

arxiv 2607.07320 v1 pith:PGO4B35D submitted 2026-07-08 cs.CV

classification cs.CV
keywords soccervideounderstandingactionanticipationspottingnovelviewsynthesisathletelocalizationvisualquestionansweringbenchmarkcomputervision
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper documents the sixth annual SoccerNet challenge, a community benchmark for computer vision in soccer video. Across five tasks—predicting near-future ball actions, attributing actions to individual players, synthesizing novel camera views, localizing athletes in world coordinates from static cameras, and answering natural-language questions about broadcasts—427 teams submitted 1,129 entries. The leading submission for every task improved over the provided baseline. The paper describes each task definition, dataset, evaluation protocol, leaderboard, and winning method, then identifies cross-task themes: higher input resolution, larger or ensembled models, careful confidence calibration, and explicit use of domain structure such as camera geometry and tactical game-state features consistently drove gains. The paper positions itself as a reference snapshot of the current state of the art in sports video understanding as measured on held-out challenge data.

What carries the argument

The five benchmark tasks themselves are the central objects: Ball Action Anticipation (predicting action class and timing in an unobserved 5-second window from 30 seconds of video), Player-Centric Ball Action Spotting (localizing and classifying actions while assigning them to specific players via team and jersey number), Novel View Synthesis (rendering images from unobserved camera poses in multi-view soccer scenes), Spiideo SoccerNet Synloc (localizing athletes in real-world pitch coordinates from a single calibrated static-camera image), and Visual Question Answering (answering multiple-choice questions about soccer broadcasts across text, image, and video). Each task is paired with a专用数据

What would settle it

If the cross-task themes (resolution, ensembling, calibration, domain structure) identified as drivers of improvement were not actually the load-bearing factors in the winning submissions, the paper's methodological synthesis would be unsupported. This could be tested by ablating each factor in isolation.

Watch

Extended reading notes

Core claim

The central finding is that across five diverse soccer video understanding tasks, the performance gains that separated winning submissions from baselines came from a convergent set of engineering strategies rather than fundamentally new architectures. Higher input resolution captured fine-grained visual cues for small or distant players; model ensembles mitigated the uncertainty inherent in tasks like action anticipation and novel view synthesis; confidence calibration and class-imbalance mitigation addressed the long-tailed distribution of soccer actions; and explicit injection of domain knowledge—camera calibration geometry for athlete localization, tactical game-state features for action—

Load-bearing premise

The paper assumes that the challenge evaluation protocols and held-out test splits are sufficient to draw reliable conclusions about method performance, but the small test set sizes (for example, 2 matches for Ball Action Anticipation, 500 questions for VQA) introduce high variance into the rankings, meaning that the ordering of top teams may not be statistically robust.

Editorial extensions

If this is right

  • The convergence on resolution, ensembling, and calibration as the primary levers for improvement suggests that several of these tasks may be approaching a plateau where architectural novelty yields diminishing returns, and further gains will require richer annotations, larger datasets, or multimodal grounding rather than model scaling alone.
  • The near-ceiling performance on VQA (98% accuracy) and athlete localization (97.67 mAP-LocSim) indicates these specific benchmarks may be approaching saturation, motivating the design of harder, more compositional evaluation protocols in future editions.
  • The strong showing of task-routed VLM pipelines—combining frontier general-purpose models with soccer-specific retrieval and lightweight perception tools—suggests a viable template for other specialized video understanding domains where end-to-end fine-tuning of large models is impractical.
  • The persistent difficulty with rare action classes (e.g., Tackle) and occluded players across multiple tasks points to a shared bottleneck: maintaining player identity and visual evidence through occlusions, which may require new tracking or temporal reasoning mechanisms rather than improved single-frame perception.
Share X Bluesky LinkedIn Reddit HN

Signed reviews

No signed human review yet.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. This paper reports the results of the SoccerNet 2026 Challenges, the sixth annual edition of the SoccerNet benchmarking effort. It covers five vision-based tasks—Ball Action Anticipation (BAA), Player-Centric Ball Action Spotting (PCBAS), Novel View Synthesis (NVS), Spiideo SoccerNet Synloc (SSS), and Visual Question Answering (VQA)—describing each task's dataset, evaluation protocol, leaderboard on held-out challenge data, and the leading submissions' methods. Across all five tasks, the winning entries improved over the provided baselines. The paper also summarizes recurring methodological themes (higher input resolution, ensembling, domain-specific geometric/tactical features) and identifies where performance remains limited.

Significance. The paper serves as a standard challenge-results reference for the sports video understanding community, continuing a well-established series. Its strengths include transparent disclosure that only teams with reviewed technical reports are included in the leaderboards (§1.2), clear evaluation protocol definitions for each task, and a useful cross-task synthesis of methodological trends in §7. The breadth of participation (427 teams, 1,129 entries) and the inclusion of five diverse tasks make this a valuable community resource. The winning method summaries are sufficiently detailed to be informative for practitioners.

major comments (3)
  1. §2.1 and Table 1 (BAA): The challenge test set consists of only 2 matches. The gap between 1st place (24.08) and 2nd place (21.36) is 2.72 mAP points, and the gap between 2nd and 3rd is 0.22 points. With n=2 matches, match-level variance in action distributions could plausibly swing rankings, particularly for the 2nd-vs-3rd distinction. The paper does not acknowledge this limitation or discuss the reliability of the BAA leaderboard. A brief note on the small test-set size and its implications for ranking reliability would strengthen the paper's central claim that the leaderboards document the current state of each task.
  2. §6.2 and Table 5 (VQA): The challenge split contains 500 multiple-choice questions. The gap between 1st (98.0%) and 2nd (96.0%) is 10 questions, and between 2nd and 3rd is 5 questions. Approximate 95% binomial confidence intervals at n=500 for scores near 96–98% are roughly ±1.7%, meaning ranks 1–3 are not statistically distinguishable. The paper should acknowledge this and caution against over-interpreting small ranking differences, at least for this task.
  3. §6.4 (VQA winner) vs. Table 5: The winner's summary in the supplementary (§8.5, VQA-1) reports 97.6% accuracy, while Table 5 lists 98.0% for the same team (vitomeme). Similarly, the NVS winner summary (§4.4/§8.3, NVS-1) reports LPIPS of 0.366, while Table 3 lists 0.388. These discrepancies should be reconciled or explained.
minor comments (4)
  1. Table 5: The rank column jumps from 4 to 11 to 12 to 16 to 34. While the paper explains that only teams with technical reports are included, adding a footnote to the table itself would make this clearer at a glance.
  2. §5.2: The LocSim formula is rendered as 'e ln 0.05 d2 τ 2', which appears to be a formatting issue. The formula should be typeset clearly, likely as exp(ln(0.05) · d²/τ²) or equivalent.
  3. §4.2: The sentence beginning 'Regarding PSNR, it may favor Gaussian primitives...' is somewhat informal and could be tightened for clarity.
  4. The author list is extremely long (challenge participants). While this is standard for challenge papers, confirming that the metadata (affiliations, equal contribution markers) is correct for all listed authors would be advisable for the camera-ready.

Circularity Check

0 steps flagged · score 0.0 of 10

No circularity found. This is a benchmarking report whose central claim is verified against held-out data, not derived from fitted parameters or self-cited premises.

full rationale

The paper is a challenge results report for SoccerNet 2026, covering five tasks. Its central claim—that leading submissions improved over provided baselines—is directly verified by leaderboard scores on held-out challenge splits (e.g., BAA: 24.08 vs 16.76 baseline; PCBAS: 58.94 vs 46.41; NVS: 29.89 vs 26.74; SSS: 97.67 vs 77.30; VQA: 98.0% vs 25.0% random). No step in the paper's chain involves deriving a prediction from a fitted parameter and then presenting it as an independent result, defining a quantity in terms of what it claims to predict, or invoking a self-cited uniqueness theorem to force a conclusion. Self-citations exist for task and dataset definitions (e.g., [22] for BAA, [73] for PCBAS, [6] for SSS, [77] for VQA), and some authors overlap with prior SoccerNet publications. However, these citations define the benchmark setup (datasets, metrics, protocols), not the results. The results are computed externally by an evaluation server on private test data, making them independently falsifiable. This is standard for challenge papers and does not constitute circularity.

Assumptions & free parameters 0 free parameters · 2 assumptions · 0 invented entities

This is a challenge results paper, not a theoretical derivation. There are no free parameters fitted by the paper authors, no new axioms introduced, and no invented entities. The benchmarks and metrics are defined by prior work and standard practice.

assumptions (2)
  • standard math The evaluation metrics (mAP, F1, PSNR, SSIM, LPIPS, accuracy) are valid measures of task performance.
    Standard metrics used across computer vision benchmarks.
  • domain assumption The held-out challenge test sets are representative of the broader problem domain.
    The paper assumes that performance on the challenge split reflects generalizable method capability, though some splits are small (e.g., 2 matches for BAA, 500 questions for VQA).

how reviews work

0 comments
Cite this review

Pith. "Pith review of SoccerNet 2026 Challenges Results." pith.science (2026). https://pith.science/paper/PGO4B35D

@misc{pith2026260707320,
  author       = {Pith},
  title        = {Pith review of: SoccerNet 2026 Challenges Results},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/PGO4B35D}},
  note         = {Machine review of arXiv:2607.07320}
}
read the original abstract

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

Figures

Figures reproduced from arXiv: 2607.07320 by the authors.

Figure 1
Figure 1. Overview of the challenges. In 2026, the SoccerNet challenges encompass five vision tasks: (1) Ball Action Anticipation (BAA), focusing on predicting the timing and class of ball-related actions occurring within a five-second window from a preced￾ing 30-second observation window, (2) Player-Centric Ball Action Spotting (PCBAS), focusing on temporally localizing and classifying ball-related actions while assigning ea… view at source ↗

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

115 extracted references · 115 canonical work pages

  1. [1]

    In: IEEE Int

    Akyon, F.C., Onur Altinuc, S., Temizel, A.: Slicing aided hyper infer- ence and fine-tuning for small object detection. In: IEEE Int. Conf. Im- age Process. (ICIP). pp. 966–970. IEEE, Bordeaux, France (Oct 2022). https://doi.org/10.1109/icip46576.2022.989799012, 35

  2. [2]

    Andrews, P., Nordberg, O.E., Zubicueta Portales, S., Borch, N., Guribye, F., Fujita, K., Fjeld, M.: AiCommentator: A multimodal conversational agent for embedded visualization in football viewing. In: Int. Conf. Intell. User Interfaces. pp. 14–34. ACM, Greenville, SC, USA (Mar 2024).https: //doi.org/10.1145/3640543.36451973

  3. [3]

    Anthropic:ClaudeSonnet.https://www.anthropic.com/claude/sonnet (2025) 15, 38

  4. [4]

    In: IEEE Int

    Antol, S., Agrawal, A., Lu, J., Mitchell, M., Batra, D., Zitnick, C.L., Parikh, D.: VQA: Visual question answering. In: IEEE Int. Conf. Com- put. Vis. (ICCV). pp. 2425–2433. IEEE, Santiago, Chile (Dec 2015). https://doi.org/10.1109/iccv.2015.27913

  5. [5]

    In: IEEE/CVF Conf

    Arbués Sangüesa, A., Martín, A., Fernández, J., Ballester, C., Haro, G.: Using player’s body-orientation to model pass feasibility in soccer. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3875–3884. IEEE, Seattle, WA, USA (Jun 2020).https://doi.org/10. 1109/cvprw50498.2020.004514

  6. [6]

    Ardö, H., Nilsson, M., Cioppa, A., Magera, F., Giancola, S., Liu, H., Ghanem, B., Van Droogenbroeck, M.: Spiideo SoccerNet SynLoc: Sin- gle frame world coordinate athlete detection and localization with syn- thetic data. In: Int. Jt. Conf. Comput. Vis. Imaging Comput. Graph. The- ory Appl. vol. 2, pp. 278–285. SCITEPRESS - Science and Technology Publicati...

  7. [7]

    Qwen3-VL Technical Report

    Bai, S., Cai, Y., Chen, R., Chen, K., Chen, X., Cheng, Z., Deng, L., Ding, W., Gao, C., Ge, C., Ge, W., Guo, Z., Huang, Q., Huang, J., Huang, F., Hui, B., Jiang, S., Li, Z., Li, M., Li, M., Li, K., Lin, Z., Lin, J., Liu, X., Liu, J., Liu, C., Liu, Y., Liu, D., Liu, S., Lu, D., Luo, R., Lv, C., Men, R., Meng, L., Ren, X., Ren, X., Song, S., Sun, Y., Tang, ...

  8. [8]

    Balaji, B., Bright, J., Prakash, H., Chen, Y., Clausi, D.A., Zelek, J.: Jer- sey number recognition using keyframe identification from low-resolution broadcast videos. In: Int. ACM Work. Multimedia Content Anal. Sports (MMSports). pp. 123–130. ACM, Ottawa, Ontario, Can. (Oct 2023). https://doi.org/10.1145/3606038.36161622 18 A. Cioppa et al

Show all 115 references
  1. [9]

    In: IEEE/CVF Conf

    Barron, J.T., Mildenhall, B., Verbin, D., Srinivasan, P.P., Hedman, P.: Mip-NeRF 360: Unbounded anti-aliased neural radiance fields. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 5460–

  2. [10]

    1109/cvpr52688.2022.005399

    IEEE, New Orleans, LA, USA (Jun 2022).https://doi.org/10. 1109/cvpr52688.2022.005399

  3. [11]

    In: IEEE/CVF Conf

    Bou, X., Correger, N., Cloots, A., Gavage, C., Giancola, S., Schwartz, C., Delvaux, F., Cloots, R., Van Droogenbroeck, M., Cioppa, A.: Towards athlete fatigue assessment from association football videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 1–13...

  4. [12]

    In: IEEE/CVF Conf

    Cabado, B., Cioppa, A., Giancola, S., Villa, A., Guijarro-Berdiñas, B., Padrón, E.J., Ghanem, B., Van Droogenbroeck, M.: Beyond the Pre- mier: Assessing action spotting transfer capability across diverse domains. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW)....

  5. [13]

    Carion, N., Gustafson, L., Hu, Y.T., Debnath, S., Hu, R., Suris, D., Ryali, C., Alwala, K.V., Khedr, H., Huang, A., Lei, J., Ma, T., Guo, B., Kalla, A., Marks, M., Greer, J., Wang, M., Sun, P., Rädle, R., Afouras, T., Mavroudi, E., Xu, K., Wu, T.H., Zhou, Y., Momeni, L., Hazra...

  6. [14]

    Cheng, K., Long, X., Yang, K., Yao, Y., Yin, W., Ma, Y., Wang, W., Chen, X.: GaussianPro: 3D Gaussian splatting with progressive propagation. In: Int. Conf. Mach. Learn. (ICML). Proc. Mach. Learn. Res., vol. 235, pp. 123–8140. ML Res. Press (2024) 11, 34

  7. [15]

    Cioppa, A., Deliège, A., Giancola, S., Ghanem, B., Van Droogenbroeck, M.: Scaling up SoccerNet with multi-view spatial localization and re- identification. Sci. Data9(1), 1–9 (Jun 2022).https://doi.org/10. 1038/s41597-022-01469-13, 4, 14

  8. [16]

    In: IEEE/CVF Conf

    Cioppa, A., Deliège, A., Giancola, S., Ghanem, B., Van Droogenbroeck, M., Gade, R., Moeslund, T.B.: A context-aware loss function for action spotting in soccer videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 13123–13133. IEEE, Seattle, WA, USA (Jun 2020)....

  9. [17]

    In: IEEE Int

    Cioppa, A., Deliège, A., Giancola, S., Magera, F., Barnich, O., Ghanem, B., Van Droogenbroeck, M.: Camera calibration and player localization in SoccerNet-v2 and investigation of their representations for action spotting. In: IEEE Int. Conf. Comput. Vis. Pattern Recognit. Work...

  10. [18]

    In: IEEE Int

    Cioppa, A., Deliège, A., Istasse, M., De Vleeschouwer, C., Van Droogen- broeck, M.: ARTHuS: Adaptive real-time human segmentation in sports through online distillation. In: IEEE Int. Conf. Comput. Vis. Pattern SN2026 19 Recognit. Work. (CVPRW), CVsports. pp. 2505–2514. IEEE, L...

  11. [19]

    In: IEEE Int

    Cioppa, A., Deliège, A., Van Droogenbroeck, M.: A bottom-up approach based on semantics for the interpretation of the main camera stream in soccer games. In: IEEE Int. Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW), CVsports. pp. 1846–1855. Salt Lake City, UT, USA (Jun 201...

  12. [20]

    In: IEEE Int

    Cioppa, A., Giancola, S., Deliège, A., Kang, L., Zhou, X., Cheng, Z., Ghanem, B., Van Droogenbroeck, M.: SoccerNet-tracking: Multiple ob- ject tracking dataset and benchmark in soccer videos. In: IEEE Int. Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW), CVsports. pp. 3490–

  13. [21]

    1109/cvprw56347.2022.003934

    IEEE, New Orleans, LA, USA (Jun 2022).https://doi.org/10. 1109/cvprw56347.2022.003934

  14. [22]

    arXivabs/2409.10587(2024)

    Cioppa, A., Giancola, S., Somers, V., Joos, V., Magera, F., Held, J., Ghasemzadeh, S.A., Zhou, X., Seweryn, K., Kowalczyk, M., Mróz, Z., Łukasik, S., Hałoń, M., Mkhallati, H., Deliège, A., Hinojosa, C., Sanchez, K., Mansourian, A.M., Miralles, P., Barnich, O., De Vleeschouwer,...

  15. [23]

    Cioppa et al

    Cioppa, A., Giancola, S., Somers, V., Magera, F., Zhou, X., Mkhallati, H., Deliège, A., Held, J., Hinojosa, C., Mansourian, A.M., Miralles, P., Barnich, O., De Vleeschouwer, C., Alahi, A., Ghanem, B., Van Droogen- broeck, M., Kamal, A., Maglo, A., Clapés, A., Abdelaziz, A., Xa...

  16. [25]

    In: IEEE/CVF Conf

    Deliège, A., Cioppa, A., Giancola, S., Seikavandi, M.J., Dueholm, J.V., Nasrollahi, K., Ghanem, B., Moeslund, T.B., Van Droogenbroeck, M.: SoccerNet-v2: A dataset and benchmarks for holistic understanding of broadcast soccer videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Reco...

  17. [26]

    IEEE Trans

    Deng, J., Guo, J., Yang, J., Xue, N., Kotsia, I., Zafeiriou, S.: ArcFace: Ad- ditive angular margin loss for deep face recognition. IEEE Trans. Pattern Anal. Mach. Intell.44(10), 5962–5979 (Oct 2022).https://doi.org/10. 1109/tpami.2021.308770915

  18. [27]

    Falaleev,N.S.,Chen,R.:Enhancingsoccercameracalibrationthroughkey- point exploitation. In: Int. ACM Work. Multimedia Content Anal. Sports (MMSports). vol. 6, pp. 65–73. ACM, Melbourne, Victoria, Aust. (Oct 2024).https://doi.org/10.1145/3689061.36890743

  19. [28]

    Sports Eng.28(2), 1–10 (Jul 2025).https://doi

    Fang, J., Yeung, C., Fujii, K.: Foul prediction with estimated poses from soccer broadcast video. Sports Eng.28(2), 1–10 (Jul 2025).https://doi. org/10.1007/s12283-025-00515-62

  20. [29]

    In: IEEE/CVF Conf

    Feichtenhofer, C.: X3D: Expanding architectures for efficient video recog- nition. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 200–210. IEEE, New Orleans, LA, USA (Jun 2020).https://doi.org/ 10.1109/cvpr42600.2020.0002833

  21. [30]

    Gade, R., Merler, M., Thomas, G., Moeslund, T.B.: The (Computer) Vision of Sports: Recent Trends in Research and Commercial Systems for Sport Analytics, chap. 14, pp. 1–16. Chapman and Hall/CRC, New York City, NY, USA (2024).https://doi.org/10.1201/9781003328957, https://doi.o...

  22. [31]

    In: Work

    Gautam, S., Midoglu, C., Shafiee Sabet, S., Kshatri, D.B., Halvorsen, P.: Soccer game summarization using audio commentary, metadata, and cap- tions. In: Work. User-centric Narrat. Summ. Long Videos (narsum). pp. 13–22. ACM, Lisboa Portugal (Oct 2022).https://doi.org/10.1145/ ...

  23. [32]

    Gautam, S., Sarkhoosh, M.H., Held, J., Midoglu, C., Cioppa, A., Giancola, S., Thambawita, V., Riegler, M.A., Halvorsen, P., Shah, M.: SoccerNet- Echoes: A soccer game audio commentary dataset. Int. Symp. Multime- dia (ISM) pp. 71–78 (Dec 2024).https://doi.org/10.1109/ism63611....

  24. [34]

    In: IEEE/CVF Conf

    Giancola, S., Amine, M., Dghaily, T., Ghanem, B.: SoccerNet: A scalable dataset for action spotting in soccer videos. In: IEEE/CVF Conf. Com- put. Vis. Pattern Recognit. Work. (CVPRW). pp. 1792–179210. IEEE, Salt Lake City, UT, USA (Jun 2018).https://doi.org/10.1109/cvprw. 2018.002233

  25. [35]

    Giancola, S., Cioppa, A., Deliège, A., Magera, F., Somers, V., Kang, L., Zhou, X., Barnich, O., De Vleeschouwer, C., Alahi, A., Ghanem, B., Van Droogenbroeck, M., Darwish, A., Maglo, A., Clapés, A., Luyts, A., Boiarov, A., Xarles, A., Orcesi, A., Shah, A., Fan, B., Comandur, B...

  26. [36]

    In: IEEE/CVF Conf

    Giancola, S., Cioppa, A., Georgieva, J., Billingham, J., Serner, A., Peek, K., Ghanem, B., Van Droogenbroeck, M.: Towards active learning for ac- tion spotting in association football videos. In: IEEE/CVF Conf. Comput. Vis.PatternRecognit.Work.(CVPRW).pp.5098–5108.IEEE,Vancouv...

  27. [37]

    Com- put

    Giancola, S., Cioppa, A., Ghanem, B., Van Droogenbroeck, M.: Deep learning for action spotting in association football videos, Ser. Com- put. Vis., vol. 9, chap. 2.5, pp. 427–459. World Sci. (Jul 2025).https: //doi.org/10.1142/9789819807154_0018,https://doi.org/10.1142/ 978981...

  28. [38]

    Cioppa et al

    Giancola, S., Cioppa, A., Gutiérrez-Pérez, M., Held, J., Hinojosa, C., Joos, V., Leduc, A., Magera, F., Sanchez, K., Somers, V., Xarles, A., Agudo, A., Alahi, A., Barnich, O., Clapés, A., De Vleeschouwer, C., Es- calera, S., Ghanem, B., Moeslund, T.B., Van Droogenbroeck, M., A...

  29. [39]

    In: Conf

    Gu, A., Dao, T.: Mamba: Linear-time sequence modeling with selective state spaces. In: Conf. Lang. Model. pp. 1–32. Philadelphia, PA, USA (Oct 2024) 32

  30. [40]

    In: IEEE/CVF Conf

    Gutiérrez-Pérez, M., Agudo, A.: No bells, just whistles: Sports field regis- tration by leveraging geometric properties. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3325–3334. IEEE, Seattle, WA, USA (Jun 2024).https://doi.org/10.1109/cvprw63382.2024. 003373

  31. [41]

    In: IEEE/CVF Conf

    Gutiérrez-Pérez, M., Agudo, A.: SoccerNet-v3D: Leveraging sports broad- cast replays for 3D scene understanding. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 5968–5977. IEEE, Nashville, TN, USA (Jun 2025).https://doi.org/10.1109/cvprw67362.2025. 005954

  32. [42]

    Gutiérrez-Pérez, M., Agudo, A.: PnLCalib: Sports field registration via points and lines optimization. Comput. Vis. Image Underst.267, 104712 (Apr 2026).https://doi.org/10.1016/j.cviu.2026.1047123

  33. [43]

    IEEE Trans

    Hahne, C., Aggoun, A.: PlenoptiCam v1.0: A light-field imaging frame- work. IEEE Trans. Image Process.30, 6757–6771 (2021).https://doi. org/10.1109/tip.2021.309567135

  34. [44]

    In: MathSport Conference

    Held, J., Cioppa, A., Giancola, S., Almahmoud, E., Collins, K.M., Bhatt, U., Ghanem, B., Van Droogenbroeck, M.: Enhancing football refereeing with AI: VARS and X-VARS for assisted decision-making. In: MathSport Conference. Luxembourg (Jun 2025) 2

  35. [45]

    In: Scand

    Held, J., Cioppa, A., Giancola, S., Hamdi, A., Devue, C., Ghanem, B., Van Droogenbroeck, M.: Towards an AI-powered video assistant referee system (VARS) for association football. In: Scand. Conf. Image Anal. (SCIA). Lect. Notes Comput. Sci., vol. 15725, pp. 295–309. Springer N...

  36. [46]

    In: IEEE/CVF Conf

    Held, J., Cioppa, A., Giancola, S., Hamdi, A., Ghanem, B., Van Droogen- broeck, M.: VARS: Video assistant referee system for automated soccer decision making from multiple views. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 5086–5097. IEEE, Vancouver, C...

  37. [47]

    In: IEEE/CVF Conf

    Held, J., Itani, H., Cioppa, A., Giancola, S., Ghanem, B., Van Droogen- broeck, M.: X-VARS: Introducing explainability in football refereeing with SN2026 23 multi-modal large language models. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3267–3279. IEEE,...

  38. [48]

    In: IEEE/CVF Conf

    Held, J., Son, S., Vandeghen, R., Rebain, D., Gadelha, M., Zhou, Y., Cioppa, A., Lin, M.C., Van Droogenbroeck, M., Tagliasacchi, A.: Mesh- Splatting: Differentiable rendering with opaque meshes. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). IEEE, Denver, CO, USA (J...

  39. [49]

    Held, J., Vandeghen, R., Deliège, A., Hamdi, Abdullah Rebain, D., Giancola, S., Cioppa, A., Vedaldi, A., Ghanem, B., Tagliasacchi, A., Van Droogenbroeck, M.: Triangle splatting for real-time radiance field ren- dering. In: Int. Conf. 3D Vis. (3DV). pp. 1–10. Vancouver, Can. (M...

  40. [50]

    In: IEEE/CVF Conf

    Held, J., Vandeghen, R., Hamdi, A., Deliège, A., Cioppa, A., Giancola, S., Vedaldi, A., Ghanem, B., Van Droogenbroeck, M.: 3D convex splat- ting: Radiance field rendering with 3D smooth convexes. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 21360–21369. IEEE, ...

  41. [51]

    In: IEEE/CVF Conf

    Honda, Y., Kawakami, R., Yoshihashi, R., Kato, K., Naemura, T.: Pass receiver prediction in soccer using video and players’ trajectories. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3502–3511. IEEE, New Orleans, LA, USA (Jun 2022).https://doi.org/ 10.1...

  42. [52]

    Hong, J., Zhang, H., Gharbi, M., Fisher, M., Fatahalian, K.: Spotting temporally precise, fine-grained events in video. In: Eur. Conf. Comput. Vis. (ECCV). Lect. Notes Comput. Sci., vol. 13695, pp. 33–51. Springer Nat. Switz., Tel Aviv, Israël (2022).https://doi.org/10.1007/97...

  43. [53]

    Hu, E.J., Shen, Y., Wallis, P., Allen-Zhu, Z., Li, Y., Wang, S., Wang, L., Chen, W.: LoRA: Low-rank adaptation of large language models. In: Int. Conf. Learn. Represent. (ICLR). pp. 1–13. Virtual conference (Sept 2022) 15

  44. [54]

    In: ACM SIGGRAPH Conf

    Huang, B., Yu, Z., Chen, A., Geiger, A., Gao, S.: 2D Gaussian splatting for geometrically accurate radiance fields. In: ACM SIGGRAPH Conf. Pap. vol. 35, pp. 1–11. ACM, Denver, CO, USA (Jul 2024).https://doi.org/ 10.1145/3641519.365742811

  45. [56]

    Jiang, T., Billingham, J., Müksch, S., Zarate, J., Evans, N., Oswald, M.R., Polleyfeys, M., Hilliges, O., Kaufmann, M., Song, J.: WorldPose: A world cup dataset for global 3D human pose estimation. In: Eur. Conf. Comput. Vis. (ECCV). Lect. Notes Comput. Sci., vol. 15077, pp. 3...

  46. [57]

    In:Int.ACM Work

    Jiang, Y., Cui, K., Chen, L., Wang, C., Xu, C.: SoccerDB: A large-scale databasefor comprehensive videounderstanding. In:Int.ACM Work. Mul- timedia Content Anal. Sports (MMSports). pp. 1–8. ACM, Seattle, WA, USA (Oct 2020).https://doi.org/10.1145/3422844.34230514

  47. [58]

    arXivabs/2511.12606(2025).https://doi.org/10.48550/arXiv

    Karki, D., Ramazanova, M., Cioppa, A., Giancola, S., Ghanem, B.: Pix- els or positions? benchmarking modalities in group activity recognition. arXivabs/2511.12606(2025).https://doi.org/10.48550/arXiv. 2511.126062, 4

  48. [59]

    ACM Trans

    Kerbl, B., Kopanas, G., Leimkuehler, T., Drettakis, G.: 3D Gaussian splat- ting for real-time radiance field rendering. ACM Trans. Graph.42(4), 1–14 (Jul 2023).https://doi.org/10.1145/35924339, 10, 11, 34

  49. [60]

    Kheradmand, S., Rebain, D., Sharma, G., Sun, W., Tseng, J., Isack, H., Kar, A., Tagliasacchi, A., Yi, K.M.: 3D Gaussian splatting as Markov chain Monte Carlo. In: Adv. Neural Inf. Process. Syst. (NeurIPS). vol. 37, pp. 80965–80986. Curran Assoc. Inc., Vancouver, Can. (Dec 2024) 9

  50. [61]

    ACM Trans

    Knapitsch,A.,Park,J.,Zhou,Q.Y.,Koltun,V.:Tanksandtemples:bench- marking large-scale scene reconstruction. ACM Trans. Graph.36(4), 1–13 (Jul 2017).https://doi.org/10.1145/3072959.30735999

  51. [62]

    In: IEEE/CVF Conf

    Leduc, A., Cioppa, A., Giancola, S., Ghanem, B., Van Droogenbroeck, M.: SoccerNet-Depth: a scalable dataset for monocular depth estimation in sports videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). vol. 12, pp. 3280–3282. IEEE, Seattle, WA, USA (Jun 202...

  52. [63]

    Lin, H., Chen, S., Liew, J., Chen, D.Y., Li, Z., Shi, G., Feng, J., Kang, B.: Depth Anything 3: Recovering the visual space from any views. In: Int. Conf. Learn. Represent. (ICLR). pp. 1–25. Rio De Janeiro, Braz. (Apr

  53. [64]

    In: IEEE/CVF Int

    Liu, Z., Lin, Y., Cao, Y., Hu, H., Wei, Y., Zhang, Z., Lin, S., Guo, B.: Swin transformer: Hierarchical vision transformer using shifted windows. In: IEEE/CVF Int. Conf. Comput. Vis. (ICCV). pp. 9992–10002. IEEE, Mon- tréal, Can. (Oct 2021).https://doi.org/10.1109/iccv48922.20...

  54. [65]

    Ludwig, K.: Human pose estimation in images and videos for sports ana- lytics: 2D keypoint and 3D mesh estimation for challenging scenarios and extreme poses. Ph.D. thesis, Universität Augsburg, Germany (Jul 2025) 2

  55. [66]

    In: IEEE/CVF Conf

    Magera, F., Hoyoux, T., Barnich, O., Van Droogenbroeck, M.: A universal protocol to benchmark camera calibration for sports. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3335–3346. IEEE, Seattle, WA, USA (Jun 2024).https://doi.org/10.1109/cvprw63382. 20...

  56. [67]

    Magera,F.,Hoyoux,T.,Castin,M.,Barnich,O.,Cioppa,A.,VanDroogen- broeck, M.: Can geometry save central views for sports field registration? In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). SN2026 25 pp. 6060–6069. IEEE, Nashville, TN, USA (Jun 2025).https://doi.o...

  57. [68]

    In: IEEE/CVF Conf

    Maglo, A., Orcesi, A., Pham, Q.C.: Efficient tracking of team sport players with few game-specific annotations. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3460–3470. IEEE, New Orleans, LA, USA (Jun 2022).https://doi.org/10.1109/cvprw56347.2022. 003902

  58. [69]

    In: IEEE/CVF Conf

    Maji, D., Nagori, S., Mathew, M., Poddar, D.: YOLO-pose: Enhancing YOLO for multi person pose estimation using object keypoint similar- ity loss. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 2636–2645. IEEE, New Orleans, LA, USA (Jun 2022). https://doi....

  59. [70]

    Mansourian, A.M., Somers, V., De Vleeschouwer, C., Kasaei, S.: Multi- task learning for joint re-identification, team affiliation, and role classifi- cation for sports visual tracking. In: Int. ACM Work. Multimedia Content Anal. Sports (MMSports). pp. 103–112. ACM, Ottawa, Ont...

  60. [71]

    In: Proceedings of the Mile-High Video Conference

    Midoglu, C., Sabet, S.S., Sarkhoosh, M.H., Majidi, M., Gautam, S., Sol- berg, H.M., Kupka, T., Halvorsen, P.: AI-based sports highlight generation for social media. In: Proceedings of the Mile-High Video Conference. pp. 7–13. ACM, Denver, CO, USA (Feb 2024).https://doi.org/10....

  61. [72]

    In: IEEE/CVF Conf

    Mkhallati, H., Cioppa, A., Giancola, S., Ghanem, B., Van Droogenbroeck, M.: SoccerNet-caption: Dense video captioning for soccer broadcasts com- mentaries. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 5074–5085. IEEE, Vancouver, Can. (Jun 2023).https: /...

  62. [74]

    Ochin, J., Chekroun, R., Stanciulescu, B., Manitsaris, S.: Beyond pixels: Leveraging the language of soccer to improve spatio-temporal action de- tection in broadcast videos. In: Adv. Concepts Intell. Vis. Syst. (ACIVS). Lect. Notes Comput. Sci., vol. 15656, pp. 552–563. Sprin...

  63. [75]

    Ochin, J., Chekroun, R., Stanciulescu, B., Manitsaris, S.: FOOTPASS: A multi-modal multi-agent tactical context dataset for play-by-play action spotting in soccer broadcast videos. Comput. Vis. Image Underst.269, 1–13 (Jun 2026).https://doi.org/10.1016/j.cviu.2026.1047904, 7, 33

  64. [76]

    Ochin, J., Devineau, G., Stanciulescu, B., Manitsaris, S.: Game state and spatio-temporal action detection in soccer using graph neural networks and 3D convolutional networks. In: Int. Conf. Pattern Recognit. Appl. Methods (ICPRAM). pp. 636–646. SCITEPRESS - Sci. Technol. Publ...

  65. [77]

    Radford, A., Kim, J.W., Hallacy, C., Ramesh, A., Goh, G., Agarwal, S., Sastry, G., Askell, A., Mishkin, P., Clark, J., Krueger, G., Sutskever, I.: Learning transferable visual models from natural language supervision. In: Int. Conf. Mach. Learn. (ICML). Proc. Mach. Learn. Res....

  66. [78]

    arXivabs/2604.11786(2026).https: //doi.org/10.48550/arXiv.2604.117864

    Rao, J., Gui, T., Wu, H., Wang, Y., Xie, W.: GenTac: Generative modeling and forecasting of soccer tactics. arXivabs/2604.11786(2026).https: //doi.org/10.48550/arXiv.2604.117864

  67. [79]

    In: ACM Int

    Rao, J., Li, Z., Wu, H., Zhang, Y., Wang, Y., Xie, W.: Multi-agent system for comprehensive soccer understanding. In: ACM Int. Conf. Multimedia (MM). pp. 3654–3663. ACM, Dublin, Irel. (Oct 2025).https://doi.org/ 10.1145/3746027.37551443, 13, 14, 15, 38

  68. [80]

    Rao, J., Wu, H., Jiang, H., Zhang, Y., Wang, Y., Xie, W.: Towards univer- salsoccervideounderstanding.In:IEEE/CVFConf.Comput.Vis.Pattern Recognit. (CVPR). pp. 8384–8394. IEEE, Nashville, TN, USA (Jun 2025). https://doi.org/10.1109/cvpr52734.2025.007854, 14, 15

  69. [81]

    In: Proceedings of the Conference on Empirical Methods in Natural Language Processing

    Rao, J., Wu, H., Liu, C., Wang, Y., Xie, W.: MatchTime: Towards automatic soccer game commentary generation. In: Proceedings of the Conference on Empirical Methods in Natural Language Processing. pp. 1671–1685. Assoc. Comput. Linguistics, Miami, FL, USA (2024).https: //doi.org...

  70. [82]

    Ravi, N., Gabeur, V., Hu, Y.T., Hu, R., Ryali, C., Ma, T., Khedr, H., Rädle, R., Rolland, C., Gustafson, L., Mintun, E., Pan, J., Alwala, K.V., Carion, N., Wu, C.Y., Girshick, R., Dollar, P., Feichtenhofer, C.: SAM 2: Segment anything in images and videos. In: Int. Conf. Learn...

  71. [83]

    In: IEEE Conf

    Redmon, J., Divvala, S., Girshick, R., Farhadi, A.: You only look once: Unified, real-time object detection. In: IEEE Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 779–788. Inst. Electr. Electron. Eng. (IEEE), Las Vegas, NV, USA (Jun 2016).https://doi.org/10.1109/cvpr.2016.91 15

  72. [84]

    Robinson, I., Robicheaux, P., Popov, M., Ramanan, D., Peri, P.: RF- DETR: Neural architecture search for real-time detection transformers. In: Int. Conf. Learn. Represent. (ICLR). pp. 1–14. Rio De Janeiro, Braz. (Apr 2026) 13

  73. [85]

    In: IEEE/RSJ Int

    Sapkota,K.R.,Roelofsen,S.,Rozantsev,A.,Lepetit,V.,Gillet,D.,Fua,P., Martinoli, A.: Vision-based unmanned aerial vehicle detection and track- ing for sense and avoid systems. In: IEEE/RSJ Int. Conf. Intell. Robot. Syst. (IROS). pp. 1556–1561. Inst. Electr. Electron. Eng. (IEEE)...

  74. [86]

    arXivabs/2509.25164(2025).https://doi.org/10.48550/ arXiv.2509.2516412, 13, 35 SN2026 27

    Sapkota,R.,Cheppally,R.H.,Sharda,A.,Karkee,M.:YOLO26:Keyarchi- tectural enhancements and performance benchmarking for real-time object detection. arXivabs/2509.25164(2025).https://doi.org/10.48550/ arXiv.2509.2516412, 13, 35 SN2026 27

  75. [87]

    Sarkhoosh, M.H., Gautam, S., Midoglu, C., Nguyen, T., Held, J., Cioppa, A., Giancola, S., Thambawita, V., Riegler, M.A., Halvorsen, P.: Be- yond audio: Enhancing SoccerNet-echoes with multimodal event extrac- tion using LLMs. Int. J. Semantic Comput.19(4), 589–613 (Nov 2025). ...

  76. [88]

    In: IEEE Conf

    Schönberger, J.L., Frahm, J.M.: Structure-from-motion revisited. In: IEEE Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 4104–4113. Inst. Electr. Electron. Eng. (IEEE), Las Vegas, NV, USA (Jun 2016).https: //doi.org/10.1109/cvpr.2016.4459, 11

  77. [89]

    arXiv abs/2508.01802(2025).https://doi.org/10.48550/arXiv.2508

    Scott, A., Uchida, I., Kuroda, K., Kim, Y., Fujii, K.: SoccerTrack v2: A full-pitch multi-view soccer dataset for game state reconstruction. arXiv abs/2508.01802(2025).https://doi.org/10.48550/arXiv.2508. 018024

  78. [90]

    In: IEEE/CVF Conf

    Scott, A., Uchida, I., Onishi, M., Kameda, Y., Fukui, K., Fujii, K.: Soc- cerTrack: A dataset and tracking algorithm for soccer with fish-eye and drone videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3568–3578. IEEE, New Orleans, LA, USA (Jun 2022)...

  79. [91]

    Seweryn, K., Cheć, G., Łukasik, S., Wróblewska, A.: Improving object detection quality in football through super-resolution techniques. In: Int. Conf. Comput. Sci. Lect. Notes Comput. Sci., vol. 15903, pp. 151–163. Springer Nat. Switz. (2025).https://doi.org/10.1007/978- 3- 03...

  80. [92]

    ACM Trans

    Seweryn, K., Wróblewska, A., Łukasik, S.: Survey of action recognition, spotting, and spatio-temporal localization in soccer — current trends and research perspectives. ACM Trans. Intell. Syst. Technol.17(2), 1–37 (Jan 2026).https://doi.org/10.1145/37765413

  81. [93]

    In: IEEE/CVF Winter Conf

    Singh, G., Choutas, V., Saha, S., Yu, F., Van Gool, L.: Spatio-temporal action detection under large motion. In: IEEE/CVF Winter Conf. Appl. Comput. Vis. (WACV). pp. 5998–6007. IEEE, Waikoloa, HI, USA (Jan 2023).https://doi.org/10.1109/wacv56688.2023.005957, 8, 33

  82. [94]

    SJTU-AI4Sports:SoccerWiki: Alarge-scalesoccer knowledge base.https: //huggingface.co/datasets/SJTU-AI4Sports/SoccerWiki(2025) 38

  83. [95]

    arXiv abs/2206.07846(2022).https://doi.org/10.48550/arXiv.2206

    Soares, J.V.B., Shah, A.: Action spotting using dense detection an- chors revisited: Submission to the SoccerNet challenge 2022. arXiv abs/2206.07846(2022).https://doi.org/10.48550/arXiv.2206. 078463

  84. [96]

    In: IEEE Int

    Soares, J.V.B., Shah, A., Biswas, T.: Temporally precise action spotting in soccer videos using dense detection anchors. In: IEEE Int. Conf. Im- age Process. (ICIP). pp. 2796–2800. IEEE, Bordeaux, France (Oct 2022). https://doi.org/10.1109/icip46576.2022.98972563

  85. [97]

    com/SoccerNet/sn-nvs(2026) 10, 34

    SoccerNet: SoccerNet novel view synthesis challenge.https://github. com/SoccerNet/sn-nvs(2026) 10, 34

  86. [98]

    Cioppa et al

    SoccerNet: SoccerNet visual question answering challenge.https : / / huggingface.co/datasets/SoccerNet/SN-VQA-2026(2026) 14 28 A. Cioppa et al

  87. [99]

    Solovyev, R.: Ball action spotting.https://github.com/lRomul/ball- action-spotting(2023) 31

  88. [100]

    Image Vis

    Solovyev, R., Wang, W., Gabruseva, T.: Weighted boxes fusion: Ensem- bling boxes from different object detection models. Image Vis. Comput. 107, 104117 (Mar 2021).https://doi.org/10.1016/j.imavis.2021. 10411737

  89. [101]

    In: IEEE/CVF Winter Conf

    Somers, V., De Vleeschouwer, C., Alahi, A.: Body part-based representa- tion learning for occluded person re-identification. In: IEEE/CVF Winter Conf. Appl. Comput. Vis. (WACV). pp. 1613–1623. IEEE, Waikoloa, HI, USA (Jan 2023).https://doi.org/10.1109/wacv56688.2023.001662

  90. [102]

    In: IEEE/CVF Conf

    Somers, V., Joos, V., Cioppa, A., Giancola, S., Ghasemzadeh, S.A., Magera, F., Standaert, B., Mansourian, A.M., Zhou, X., Kasaei, S., Ghanem, B., Alahi, A., Van Droogenbroeck, M., De Vleeschouwer, C.: Soc- cerNet game state reconstruction: End-to-end athlete tracking and ident...

  91. [103]

    Suzuki, T., Tanaka, R., Yeung, C., Fujii, K.: AthleticsPose: Authen- tic sports motion dataset on athletic field and evaluation of monocu- lar 3D pose estimation ability. In: Int. ACM Work. Multimedia Con- tent Anal. Sports (MMSports). pp. 8–17. ACM, Dublin, Irel. (Oct 2025). ...

  92. [104]

    Tan, M., Le, Q.V.: EfficientNetV2: Smaller models and faster training. In: Int. Conf. Mach. Learn. (ICML). Proc. Mach. Learn. Res., vol. 139, pp. 10096–10106. ML Res. Press, New York City, NY, USA (Jul 2021) 31

  93. [105]

    In: IEEE/CVF Winter Conf

    Theiner, J., Ewerth, R.: TVCalib: Camera calibration for sports field registration in soccer. In: IEEE/CVF Winter Conf. Appl. Comput. Vis. (WACV). pp. 1166–1175. Inst. Electr. Electron. Eng. (IEEE), Waikoloa, HI, USA (Jan 2023).https://doi.org/10.1109/wacv56688.2023.00122 3

  94. [106]

    In: IEEE/CVF Conf

    Theiner,J.,Müller-Budack,E.,Ewerth,R.:Unifiedsportsfieldregistration with lens distortion modeling. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 10067–10076. IEEE, Denver, CO, USA (Jun 2026) 3

  95. [107]

    Thomas, G., Gade, R., Moeslund, T.B., Carr, P., Hilton, A.: Computer vision for sports: current applications and research topics. Comput. Vis. Image Underst.159, 3–18 (Jun 2017).https://doi.org/10.1016/j. cviu.2017.04.0112

  96. [108]

    Ultralytics: Ultralytics YOLO pose estimation documentation.https:// docs.ultralytics.com/tasks/pose/(2025) 35

  97. [109]

    In: IEEE Int

    Vandeghen, R., Cioppa, A., Van Droogenbroeck, M.: Semi-supervised training to improve player and ball detection in soccer. In: IEEE Int. Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW), CVsports. pp. 3480–3489. IEEE, New Orleans, LA, USA (Jun 2022).https://doi.org/ 10.1109/...

  98. [110]

    arXivabs/2508.02493 (2025).https://doi.org/10.48550/arXiv.2508.0249310, 34

    Wang, J., Zhou, P., Li, C., Quan, R., Qin, J.: Low-frequency first: Elimi- nating floating artifacts in 3D Gaussian splatting. arXivabs/2508.02493 (2025).https://doi.org/10.48550/arXiv.2508.0249310, 34

  99. [111]

    In: IEEE/CVF Conf

    Xarles, A., Escalera, S., Moeslund, T.B., Clapés, A.: T-DEED: Temporal- discriminability enhancer encoder-decoder for precise event spotting in sports videos. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Work. (CVPRW). pp. 3410–3419. IEEE, Seattle, WA, USA (Jun 2024).http...

  100. [112]

    In: IEEE/CVF Conf

    Xarles, A., Escalera, S., Moeslund, T.B., Clapés, A.: AdaSpot: Spend res- olution where it matters for precise event spotting. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 24010–24020. IEEE, Denver, CO, USA (Jun 2026) 3

  101. [113]

    IEEE Trans

    Xu, Y., Zhang, J., Zhang, Q., Tao, D.: ViTPose++: Vision transformer for generic body pose estimation. IEEE Trans. Pattern Anal. Mach. Intell. 46(2), 1212–1230 (Feb 2024).https://doi.org/10.1109/tpami.2023. 333001613, 15, 35

  102. [114]

    In: IEEE/CVF Conf

    Yang, H., Rao, J., Wu, H., Xie, W.: SoccerMaster: A vision foundation model for soccer understanding. In: IEEE/CVF Conf. Comput. Vis. Pat- tern Recognit. (CVPR). IEEE, Denver, CO, USA (Jun 2026) 3, 4

  103. [115]

    In: IEEE/CVF Conf

    Yang, L., Kang, B., Huang, Z., Xu, X., Feng, J., Zhao, H.: Depth anything: Unleashing the power of large-scale unlabeled data. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 10371–10381. IEEE, Seat- tle, WA, USA (Jun 2024).https://doi.org/10.1109/cvpr52733.2024....

  104. [116]

    Yang, L., Kang, B., Huang, Z., Zhao, Z., Xu, X., Feng, J., Zhao, H.: Depth anything V2. In: Adv. Neural Inf. Process. Syst. (NeurIPS). pp. 1–37. Curran Assoc. Inc., Vancouver, Can. (Dec 2024) 10, 34

  105. [117]

    Ye, V., Li, R., Kerr, J., Turkulainen, M., Yi, B., Pan, Z., Seiskari, O., Ye, J., Hu, J., Tancik, M., Kanazawa, A.: gsplat: An open-source library for gaussian splatting. J. Mach. Learn. Res.26(34), 1–17 (2025) 34

  106. [118]

    In: IEEE/CVF Conf

    Yu, Z., Chen, A., Huang, B., Sattler, T., Geiger, A.: Mip-splatting: Alias- free 3D Gaussian splatting. In: IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR). pp. 19447–19456. Inst. Electr. Electron. Eng. (IEEE), Seattle, WA, USA (Jun 2024).https://doi.org/10.1109/cvpr52733...

  107. [119]

    Zhang, H., Cisse, M., Dauphin, Y.N., Lopez-Paz, D.: mixup: Beyond em- pirical risk minimization. In: Int. Conf. Learn. Represent. (ICLR). pp. 1–13. Vancouver, Can. (Apr 2018) 31 30 A. Cioppa et al. 8 Supplementary Material 8.1 Ball Action Anticipation FAANTRA-WS: Two-Phase War...

Pith tools

Reviewed July 9, 2026 · model on record in the stance chip above.