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Exact Algorithms for Solving Stochastic Games

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arxiv 1202.3898 v1 pith:EKRBOLD2 submitted 2012-02-17 cs.GT

classification cs.GT
keywords gamesstochasticalgorithmssolvingclassicaldescribedescribingdiscounted
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Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Monotone Contractions

    cs.CC 2024-11 conditional novelty 8.0 of 10

    A fixed point of a d-dimensional monotone contraction can be found in O((c log(1/ε))^{ceil(d/3)}) queries, improving on previous bounds, and the problem lies in UEOPL.

  2. Existence and computation of monomial families of near-optimal strategies for recursive games

    cs.GT 2026-08 accept novelty 7.0 of 10

    Every finite recursive game has near-optimal stationary strategies that are simple monomials in the accuracy epsilon, and for fixed state count these can be computed exactly in polynomial time.

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