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arxiv: 1506.07080 · v1 · submitted 2015-06-23 · 🪐 quant-ph · cs.CC· math-ph· math.MP

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Maximally entangled states in pseudo-telepathy games

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classification 🪐 quant-ph cs.CCmath-phmath.MP
keywords entangledmaximallygamespseudo-telepathystatesgameprojectionquestion
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A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games which cannot be won with probability one using a maximally entangled state. Towards answering this question, we develop conditions under which maximally entangled states suffice. In particular, we show that maximally entangled states suffice for weak projection games which we introduce as a relaxation of projection games. Our results also imply that any pseudo-telepathy weak projection game yields a device-independent certification of a maximally entangled state. In particular, by establishing connections to the setting of communication complexity, we exhibit a class of games $G_n$ for testing maximally entangled states of local dimension $\Omega(n)$. We leave the robustness of these self-tests as an open question.

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  1. All pure entangled states can lead to fully nonlocal correlations

    quant-ph 2026-04 unverdicted novelty 7.0

    Non-maximally entangled states exhibit full nonlocality under simple Schmidt coefficient conditions, and all pure entangled states can be activated to full nonlocality with multiple copies.