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Dynamic Group Behaviors for Interactive Crowd Simulation
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We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort principle to perform coherent group navigation and present efficient inter-group and intra-group maintenance techniques. We extend the reciprocal collision avoidance scheme to perform agent-group and group-group collision avoidance that can generate collision-free as well as coherent and trajectories. The additional overhead of dynamic group simulation is relatively small. We highlight its interactive performance on complex scenarios with hundreds of agents and compare the trajectory behaviors with real-world videos.
Forward citations
Cited by 2 Pith papers
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Internal State Estimation in Groups via Active Information Gathering
A robot with a learned crowd model and active probing planner estimates the Eysenck PEN personalities of many people at once, in simulation and small human studies.
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Fast Simulation of Crowd Collision Avoidance
A GPU implementation of the ORCA pedestrian steering model achieves up to 30x faster simulation than a multi-core CPU version, enabling real-time crowds above 100,000 agents.
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