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Divide-and-Conquer Reinforcement Learning
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Standard model-free deep reinforcement learning (RL) algorithms sample a new initial state for each trial, allowing them to optimize policies that can perform well even in highly stochastic environments. However, problems that exhibit considerable initial state variation typically produce high-variance gradient estimates for model-free RL, making direct policy or value function optimization challenging. In this paper, we develop a novel algorithm that instead partitions the initial state space into "slices", and optimizes an ensemble of policies, each on a different slice. The ensemble is gradually unified into a single policy that can succeed on the whole state space. This approach, which we term divide-and-conquer RL, is able to solve complex tasks where conventional deep RL methods are ineffective. Our results show that divide-and-conquer RL greatly outperforms conventional policy gradient methods on challenging grasping, manipulation, and locomotion tasks, and exceeds the performance of a variety of prior methods. Videos of policies learned by our algorithm can be viewed at http://bit.ly/dnc-rl
Forward citations
Cited by 3 Pith papers
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Distributionally Robust Multi-Task Reinforcement Learning via Adaptive Task Sampling
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A decision-tree ensemble selects, per context, the best candidate policy from a library, and is shown to beat the best single policy on synthetic newsvendor and shipment problems.
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Mesh-RL applies finite-element-inspired domain decomposition with overlapping subgrids to accelerate temporal-difference learning across distant states in grid-world environments.
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