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Deep Curiosity Search: Intra-Life Exploration Can Improve Performance on Challenging Deep Reinforcement Learning Problems

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arxiv 1806.00553 v3 pith:ORM2PAZ4 submitted 2018-06-01 cs.AI

classification cs.AI
keywords explorationdeepcsintra-lifeperformanceagentsdeepmethodsnovelty
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Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to reward is extremely low. Recent algorithms have performed well on such tasks by encouraging agents to visit new states or perform new actions in relation to all prior training episodes (which we call across-training novelty). But such algorithms do not consider whether an agent exhibits intra-life novelty: doing something new within the current episode, regardless of whether those behaviors have been performed in previous episodes. We hypothesize that across-training novelty might discourage agents from revisiting initially non-rewarding states that could become important stepping stones later in training. We introduce Deep Curiosity Search (DeepCS), which encourages intra-life exploration by rewarding agents for visiting as many different states as possible within each episode, and show that DeepCS matches the performance of current state-of-the-art methods on Montezuma's Revenge. We further show that DeepCS improves exploration on Amidar, Freeway, Gravitar, and Tutankham (many of which are hard exploration games). Surprisingly, DeepCS doubles A2C performance on Seaquest, a game we would not have expected to benefit from intra-life exploration because the arena is small and already easily navigated by naive exploration techniques. In one run, DeepCS achieves a maximum training score of 80,000 points on Seaquest, higher than any methods other than Ape-X. The strong performance of DeepCS on these sparse- and dense-reward tasks suggests that encouraging intra-life novelty is an interesting, new approach for improving performance in Deep RL and motivates further research into hybridizing across-training and intra-life exploration methods.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Diverse Prompts: Illuminating the Prompt Space of Large Language Models with MAP-Elites

    cs.CL 2025-04 conditional novelty 6.0 of 10

    CFG plus MAP-Elites produces structurally diverse high-performing prompts and shows task-specific effects, with zero-shot prompts winning on logic tasks.

  2. ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

    cs.LG 2024-12 conditional novelty 6.0 of 10

    ELEMENT combines an average episodic state entropy reward with a kNN-graph lifelong entropy reward for reward-free RL exploration.

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