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Learning to Sketch with Deep Q Networks and Demonstrated Strokes

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arxiv 1810.05977 v1 pith:RUMBV4HC submitted 2018-10-14 cs.CV

classification cs.CV
keywords learningactionsdeepdemonstrationdoodle-sdqdoodlingdrawsketch
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Doodling is a useful and common intelligent skill that people can learn and master. In this work, we propose a two-stage learning framework to teach a machine to doodle in a simulated painting environment via Stroke Demonstration and deep Q-learning (SDQ). The developed system, Doodle-SDQ, generates a sequence of pen actions to reproduce a reference drawing and mimics the behavior of human painters. In the first stage, it learns to draw simple strokes by imitating in supervised fashion from a set of strokeaction pairs collected from artist paintings. In the second stage, it is challenged to draw real and more complex doodles without ground truth actions; thus, it is trained with Qlearning. Our experiments confirm that (1) doodling can be learned without direct stepby- step action supervision and (2) pretraining with stroke demonstration via supervised learning is important to improve performance. We further show that Doodle-SDQ is effective at producing plausible drawings in different media types, including sketch and watercolor.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SketchAgent: Language-Driven Sequential Sketch Generation

    cs.CV 2024-11 conditional novelty 7.0 of 10

    SketchAgent uses a multimodal LLM prompted with a numbered-grid sketching language to generate, edit, and collaboratively draw sequential vector sketches without any training.

  2. MakeAnything: Harnessing Diffusion Transformers for Multi-Domain Procedural Sequence Generation

    cs.CV 2025-02 conditional novelty 6.0 of 10

    Fine-tuning a diffusion transformer with asymmetric LoRA plus a new 24,000-sequence dataset enables multi-domain, step-by-step procedural generation and image-to-process reconstruction.

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