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Multi-Objective Reinforced Evolution in Mobile Neural Architecture Search

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arxiv 1901.01074 v3 pith:WFJIOCJA submitted 2019-01-04 cs.NE cs.LG

classification cs.NEcs.LG
keywords evolutionmulti-objectiveneuralreinforcedsearcharchitecturemobilemodels
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Fabricating neural models for a wide range of mobile devices demands for a specific design of networks due to highly constrained resources. Both evolution algorithms (EA) and reinforced learning methods (RL) have been dedicated to solve neural architecture search problems. However, these combinations usually concentrate on a single objective such as the error rate of image classification. They also fail to harness the very benefits from both sides. In this paper, we present a new multi-objective oriented algorithm called MoreMNAS (Multi-Objective Reinforced Evolution in Mobile Neural Architecture Search) by leveraging good virtues from both EA and RL. In particular, we incorporate a variant of multi-objective genetic algorithm NSGA-II, in which the search space is composed of various cells so that crossovers and mutations can be performed at the cell level. Moreover, reinforced control is mixed with a natural mutating process to regulate arbitrary mutation, maintaining a delicate balance between exploration and exploitation. Therefore, not only does our method prevent the searched models from degrading during the evolution process, but it also makes better use of learned knowledge. Our experiments conducted in Super-resolution domain (SR) deliver rivalling models compared to some state-of-the-art methods with fewer FLOPS.

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  1. MoGA: Searching Beyond MobileNetV3

    cs.LG 2019-08 conditional novelty 5.0 of 10

    MoGA uses weighted NSGA-II and a one-shot supernet to search mobile GPU-aware architectures, producing models that beat MobileNetV3 on ImageNet at similar mobile GPU latency with 200x less search cost than MnasNet.

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