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From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following

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arxiv 1902.07742 v1 pith:WYUOZUKJ submitted 2019-02-20 cs.LG stat.ML

classification cs.LGstat.ML
keywords learningrewardlanguagelanguage-conditionedcommandsenvironmentsfunctionsreinforcement
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Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward functions and goal states have been used to communicate objectives. But people can communicate objectives to each other simply by describing or demonstrating them. How can we build learning algorithms that will allow us to tell machines what we want them to do? In this work, we investigate the problem of grounding language commands as reward functions using inverse reinforcement learning, and argue that language-conditioned rewards are more transferable than language-conditioned policies to new environments. We propose language-conditioned reward learning (LC-RL), which grounds language commands as a reward function represented by a deep neural network. We demonstrate that our model learns rewards that transfer to novel tasks and environments on realistic, high-dimensional visual environments with natural language commands, whereas directly learning a language-conditioned policy leads to poor performance.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Recursive Deep Inverse Reinforcement Learning

    cs.LG 2025-04 conditional novelty 7.0 of 10

    RDIRL is an online deep inverse reinforcement learning method that updates a learned cost after each expert demonstration with a Kalman-style second-order Newton step, and it outperforms batch IRL baselines in simulat...

  2. Effective Reward Specification in Deep Reinforcement Learning

    cs.LG 2024-12 conditional novelty 4.0 of 10

    A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...

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