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Accelerating Self-Play Learning in Go

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arxiv 1902.10565 v5 pith:CSKEV2YE submitted 2019-02-27 cs.LG stat.ML

classification cs.LGstat.ML
keywords alphazerolearningmethodsself-playdaysgpusimprovementskatago
verification ladder T0 review T1 audit T2 compute T3 formal
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By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF OpenGo and Leela Zero, our bot KataGo only learns from neural-net-guided Monte Carlo tree search self-play. But whereas AlphaZero required thousands of TPUs over several days and ELF required thousands of GPUs over two weeks, KataGo surpasses ELF's final model after only 19 days on fewer than 30 GPUs. Much of the speedup involves non-domain-specific improvements that might directly transfer to other problems. Further gains from domain-specific techniques reveal the remaining efficiency gap between the best methods and purely general methods such as AlphaZero. Our work is a step towards making learning in state spaces as large as Go possible without large-scale computational resources.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. When AI Becomes Routine: A Decade of Public AI Mediation in Korean Go Commentary

    cs.CY 2026-07 conditional novelty 6.0 of 10

    In late-routine Korean Go commentary, AI source labels recede while winrate/point-gap talk persists, shifting mediation from explicit naming toward interface rendering—more so on creator channels.

  2. Belief-Guided Decision Making with Uncertainty Gating in the Game of Go

    cs.AI 2026-07 reject novelty 4.0 of 10

    A disentangled Belief head with uncertainty gating is claimed to replace MCTS correction and enable professional-level search-free Go on consumer GPUs, but the reported experiments do not demonstrate that claim.

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