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Suphx: Mastering Mahjong with Deep Reinforcement Learning

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arxiv 2003.13590 v2 pith:SKJR2AXV submitted 2020-03-30 cs.AI

classification cs.AI
keywords mahjonggamegameshumanimperfect-informationmulti-playerplayerssuphx
verification ladder T0 review T1 audit T2 compute T3 formal
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Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong

    cs.LG 2026-07 accept novelty 5.0 of 10

    A controlled study using a fixed Gin Rummy expert as a yardstick isolates which lightweight RL training choices help (TRPO, knock-first reward, curriculum, warm-start, best-checkpoint) and which fail (imitation, dense...

  2. Mastering Da Vinci Code: A Comparative Study of Transformer, LLM, and PPO-based Agents

    cs.AI 2025-06 conditional novelty 5.0 of 10

    A PPO agent with a Transformer encoder beats prompted LLMs and a history-limited Transformer baseline at Da Vinci Code, winning 58.5% of evaluation games.

  3. Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

    cs.NE 2025-08 unverdicted novelty 4.0 of 10

    A CMA-ES-optimized LSTM agent for Sparrow Mahjong is claimed to beat random and rule-based agents and match a PPO baseline, but the provided manuscript contains no verifiable experiments.

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