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Adversarial Training for Multi-Channel Sign Language Production
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Sign Languages are rich multi-channel languages, requiring articulation of both manual (hands) and non-manual (face and body) features in a precise, intricate manner. Sign Language Production (SLP), the automatic translation from spoken to sign languages, must embody this full sign morphology to be truly understandable by the Deaf community. Previous work has mainly focused on manual feature production, with an under-articulated output caused by regression to the mean. In this paper, we propose an Adversarial Multi-Channel approach to SLP. We frame sign production as a minimax game between a transformer-based Generator and a conditional Discriminator. Our adversarial discriminator evaluates the realism of sign production conditioned on the source text, pushing the generator towards a realistic and articulate output. Additionally, we fully encapsulate sign articulators with the inclusion of non-manual features, producing facial features and mouthing patterns. We evaluate on the challenging RWTH-PHOENIX-Weather-2014T (PHOENIX14T) dataset, and report state-of-the art SLP back-translation performance for manual production. We set new benchmarks for the production of multi-channel sign to underpin future research into realistic SLP.
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Cited by 2 Pith papers
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Bridging the Gap Between Semantics and Reconstruction:Unifying Sign Language Translation and Production
A single model with a semantic/reconstruction-split sign tokenizer performs both sign-to-text translation and text-to-sign production, improving production motion accuracy while keeping pose-based translation competitive.
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Towards AI-driven Sign Language Generation with Non-manual Markers
The authors combine an LLM, motion matching, and a pose-to-video model to generate ASL videos with non-manual markers, reporting a BLEU-4 of 0.276 for text-to-gloss and a user study where DHH participants rated genera...
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