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All About Knowledge Graphs for Actions
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Current action recognition systems require large amounts of training data for recognizing an action. Recent works have explored the paradigm of zero-shot and few-shot learning to learn classifiers for unseen categories or categories with few labels. Following similar paradigms in object recognition, these approaches utilize external sources of knowledge (eg. knowledge graphs from language domains). However, unlike objects, it is unclear what is the best knowledge representation for actions. In this paper, we intend to gain a better understanding of knowledge graphs (KGs) that can be utilized for zero-shot and few-shot action recognition. In particular, we study three different construction mechanisms for KGs: action embeddings, action-object embeddings, visual embeddings. We present extensive analysis of the impact of different KGs in different experimental setups. Finally, to enable a systematic study of zero-shot and few-shot approaches, we propose an improved evaluation paradigm based on UCF101, HMDB51, and Charades datasets for knowledge transfer from models trained on Kinetics.
Forward citations
Cited by 2 Pith papers
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Kronecker Mask and Interpretive Prompts are Language-Action Video Learners
CLAVER adds a cross-frame temporal attention mask (Kronecker mask) and LLM-generated interpretive action prompts to CLIP, improving video action recognition.
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Hier-EgoPack extends EgoPack's task-prototype transfer to multiple temporal granularities with a hierarchical GNN, improving Moment Queries and Long-Term Anticipation on Ego4D.
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