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KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs

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arxiv 2103.13744 v2 pith:OPSXGKQU submitted 2021-03-25 cs.CV

classification cs.CV
keywords mlpsnerfrenderingfurtherneuralqualityradiancescene
verification ladder T0 review T1 audit T2 compute T3 formal
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NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. From Scalars to Time Series: Rethinking Implicit Neural Representations for Time-Varying Volumetric Data

    cs.AI 2026-07 conditional novelty 6.0 of 10

    Time-varying volumes are compressed by mapping each spatial coordinate directly to its full temporal sequence, using mixture-of-experts routing and low-rank decoders.

  2. FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields

    cs.CV 2025-05 conditional novelty 6.0 of 10

    FruitNeRF++ counts fruits in orchards by learning 3D instance embeddings with a contrastively trained neural instance field and clustering them with a shape-agnostic HDBSCAN.

  3. VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning

    cs.CV 2025-02 reject novelty 4.0 of 10

    VistaFlow claims fast, framerate-stable radiance field rendering on consumer hardware via a Q-learning controller, but the paper's own equations and tables do not support the headline claims.

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