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AndroidEnv: A Reinforcement Learning Platform for Android

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arxiv 2105.13231 v1 pith:R2WF7ZWN submitted 2021-05-27 cs.LG cs.AI

classification cs.LGcs.AI
keywords agentsandroidandroidenvlearningplatformreinforcementbuiltresearch
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 8 citations worldwide. Full citation record

  1. ASPERA: A Simulated Environment to Evaluate Planning for Complex Action Execution

    cs.CL 2025-07 conditional novelty 6.0 of 10

    ASPERA generates a benchmark of 250 executable assistant tasks and finds that LLMs, even with full API documentation, solve only 10 to 80 percent of them.

  2. MapAgent: Trajectory-Constructed Memory-Augmented Planning for Mobile Task Automation

    cs.HC 2025-07 conditional novelty 5.0 of 10

    A memory-augmented LLM planner that stores and retrieves page-level summaries from past trajectories improves success rates on mobile GUI task benchmarks.

  3. Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills

    cs.AI 2025-06 conditional novelty 5.0 of 10

    Mirage-1 combines a hierarchical multimodal skill memory with a skill-augmented Monte Carlo tree search to outperform prior GUI agents on Android and web online benchmarks.

  4. X-WebAgentBench: A Multilingual Interactive Web Benchmark for Evaluating Global Agentic System

    cs.CL 2025-05 conditional novelty 5.0 of 10

    X-WebAgentBench translates the WebShop e-commerce agent task into 14 languages and shows that current agents, including GPT-4o, perform substantially worse in multilingual settings than in English.

  5. Advancing Autonomous VLM Agents via Variational Subgoal-Conditioned Reinforcement Learning

    cs.LG 2025-02 reject novelty 4.0 of 10

    VSC-RL combines VLM-generated subgoals with a subgoal-conditioned AWR-style RL objective and claims improved sample efficiency over DigiRL and WebRL on AitW and WebArena-Lite.

  6. AppVLM: A Lightweight Vision Language Model for Online App Control

    cs.AI 2025-02 conditional novelty 4.0 of 10

    A 3B VLM fine-tuned with SFT on AndroidControl and ReST-style iterations on AndroidWorld achieves competitive AndroidWorld success rates with GPT-4o while running about ten times faster.

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