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NeRF in detail: Learning to sample for view synthesis

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arxiv 2106.05264 v1 pith:JJWRTS2B submitted 2021-06-09 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords nerfapproachneuralsynthesisviewcoarse-to-finedetailimportance
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance fields (NeRF) methods have demonstrated impressive novel view synthesis performance. The core approach is to render individual rays by querying a neural network at points sampled along the ray to obtain the density and colour of the sampled points, and integrating this information using the rendering equation. Since dense sampling is computationally prohibitive, a common solution is to perform coarse-to-fine sampling. In this work we address a clear limitation of the vanilla coarse-to-fine approach -- that it is based on a heuristic and not trained end-to-end for the task at hand. We introduce a differentiable module that learns to propose samples and their importance for the fine network, and consider and compare multiple alternatives for its neural architecture. Training the proposal module from scratch can be unstable due to lack of supervision, so an effective pre-training strategy is also put forward. The approach, named `NeRF in detail' (NeRF-ID), achieves superior view synthesis quality over NeRF and the state-of-the-art on the synthetic Blender benchmark and on par or better performance on the real LLFF-NeRF scenes. Furthermore, by leveraging the predicted sample importance, a 25% saving in computation can be achieved without significantly sacrificing the rendering quality.

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  1. Geometric Neural Process Fields

    cs.CV 2025-02 conditional novelty 6.0 of 10

    Geometric Neural Process Fields use Gaussian geometric bases and hierarchical latent variables to improve neural process generalization to 1D, 2D, and 3D signals.

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