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Serving DNN Models with Multi-Instance GPUs: A Case of the Reconfigurable Machine Scheduling Problem
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Multi-Instance GPU (MIG) is a new feature introduced by NVIDIA A100 GPUs that partitions one physical GPU into multiple GPU instances. With MIG, A100 can be the most cost-efficient GPU ever for serving Deep Neural Networks (DNNs). However, discovering the most efficient GPU partitions is challenging. The underlying problem is NP-hard; moreover, it is a new abstract problem, which we define as the Reconfigurable Machine Scheduling Problem (RMS). This paper studies serving DNNs with MIG, a new case of RMS. We further propose a solution, MIG-serving. MIG- serving is an algorithm pipeline that blends a variety of newly designed algorithms and customized classic algorithms, including a heuristic greedy algorithm, Genetic Algorithm (GA), and Monte Carlo Tree Search algorithm (MCTS). We implement MIG-serving on Kubernetes. Our experiments show that compared to using A100 as-is, MIG-serving can save up to 40% of GPUs while providing the same throughput.
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Cited by 3 Pith papers
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LithOS: An Operating System for Efficient Machine Learning on GPUs
LithOS splits kernels into atom chunks, schedules them at TPC granularity, right-sizes TPC counts, and applies DVFS, reporting 13x lower tail latency than MPS and roughly 26% GPU capacity and energy savings in A100 ex...
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Managing Multi Instance GPUs for High Throughput and Energy Savings
A GPU-sharing framework that dynamically resizes Nvidia MIG partitions and predicts memory growth achieves up to 6.2x throughput and 5.9x energy improvements on batches of scientific and ML jobs.
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A Multi-Objective Framework for Optimizing GPU-Enabled VM Placement in Cloud Data Centers with Multi-Instance GPU Technology
GRMU, a placement policy for NVIDIA MIG GPUs, is reported to accept 22% more requests and use 17% less active hardware on an Alibaba trace, with only 1% of accepted VMs migrated.
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