REVIEW 1 cited by
Fast High-Quality Tabletop Rearrangement in Bounded Workspace
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive plan based on inherent combinatorial constraints induced by start and goal poses of the objects and then selects buffer locations assisted by the primitive plan. We then employ the "lazy" planner in a tree search framework which is further sped up by adapting a novel preprocessing routine. Simulation experiments show our methods can quickly generate high-quality solutions and are more robust in solving large-scale instances than existing state-of-the-art approaches. source:github.com/arc-l/TRLB
Forward citations
Cited by 1 Pith paper
-
Tabletop Object Rearrangement: Structure, Complexity, and Efficient Combinatorial Search-Based Solutions
Running-buffer minimization for tabletop rearrangement is NP-hard, can require Ω(√n) buffers even for identical cylinders in the worst case, and exact search algorithms scale to over 100 objects.
Discussion (0). Continue with ORCID to comment.