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LUMINOUS: Indoor Scene Generation for Embodied AI Challenges

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arxiv 2111.05527 v1 pith:3BAQFTJV submitted 2021-11-10 cs.AI

classification cs.AI
keywords embodiedscenesluminousgenerationindoorsceneagentschallenges
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents Luminous, the first research framework that employs state-of-the-art indoor scene synthesis algorithms to generate large-scale simulated scenes for Embodied AI challenges. Further, we automatically and quantitatively evaluate the quality of generated indoor scenes via their ability to support complex household tasks. Luminous incorporates a novel scene generation algorithm (Constrained Stochastic Scene Generation (CSSG)), which achieves competitive performance with human-designed scenes. Within Luminous, the EAI task executor, task instruction generation module, and video rendering toolkit can collectively generate a massive multimodal dataset of new scenes for the training and evaluation of Embodied AI agents. Extensive experimental results demonstrate the effectiveness of the data generated by Luminous, enabling the comprehensive assessment of embodied agents on generalization and robustness.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ROOT: VLM based System for Indoor Scene Understanding and Beyond

    cs.CV 2024-11 conditional novelty 6.0 of 10

    ROOT combines GPT-4V, GroundingDINO, SAM, and DepthAnything with a fine-tuned SceneVLM to produce hierarchical indoor scene graphs and object distance estimates from a single RGB image.

  2. Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A diffusion-inpainting pipeline generates interactive 3D scenes by iteratively adding furniture and small objects to rendered views, then back-projecting them to 3D with rescaled depth.

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